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Pawn Races

ekudram edited this page Nov 6, 2025 · 1 revision

Pawn Races 👽

Pawn Races Dialog

The Pawn Races editor allows you to configure which humanlike races and xenotypes viewers can purchase for their pawns. Control availability, pricing, age ranges, and genetic modifications to create the perfect colony diversity! 🧬


Interface Overview 🔍

Header Section

  • Total Races Counter 📊 - Shows total and filtered race counts
  • Search Bar 🔍 - Find races by name or description
  • Sort Buttons 📊 - Organize by Name, Category, or Status

Left Panel: Race List 👥

  • Enabled Races ✅ - Available for viewer purchase
  • Disabled Races ❌ - Grayed out with "[DISABLED]" label
  • Color Coding 🎨 - Visual status indicators
  • Click any race to select and configure

Right Panel: Race Details ⚙️

  • Basic Information 📝 - Race description and technical details
  • Basic Settings 🎛️ - Enable/disable and pricing controls
  • Xenotype Settings 🧬 - Genetic modification options (Biotech DLC)
  • Advanced Settings 🔧 - Age ranges and customization

Race Configuration ⚙️

Basic Settings

  • Enabled Toggle ✅ - Allow or block this race from being purchased
  • Base Price 💰 - Coin cost for purchasing pawns of this race
  • Default Pricing 💎 - Automatically calculated based on market value

Age Range Settings 📅

  • Minimum Age 👶 - Youngest allowed age (4-120 years)
  • Maximum Age 👴 - Oldest allowed age (min age to 120 years)
  • Age Validation ✅ - Ensures logical age ranges
  • Default Range 🎯 - 16-65 years for balanced gameplay

Xenotype Management 🧬

Biotech DLC Integration

  • Automatic Detection 🔍 - Only shows if Biotech is active
  • Xenotype Restrictions 🛡️ - Respects race-specific genetic limitations
  • Custom Xenotypes 🎨 - Allow viewer-created genetic profiles

Xenotype Enable/Disable

  • Individual Toggles ✅ - Enable specific xenotypes per race
  • Smart Defaults 🧠 - Baseliner always enabled, race-appropriate xenotypes auto-enabled
  • Visual Organization 📊 - Clear list of available genetic options

Xenotype Pricing 💰

  • Price Multipliers 📈 - Adjust cost based on genetic complexity
  • Custom Pricing ⚡ - Set different costs for each xenotype
  • Balance Control ⚖️ - Expensive modifications cost more

Race Types & Categories 🎭

Core Races

  • Human 👤 - Standard RimWorld colonists
  • Custom Races 🎨 - Mod-added humanlike species
  • Alien Races 👽 - Non-human humanoid species
  • Fantasy Races 🧙 - Mythological and fictional species

Race Characteristics

  • Humanlike Classification 🏷️ - All configurable races are humanlike
  • Mod Integration 🔌 - Automatically detects new race mods
  • Description Display 📝 - Shows race lore and characteristics
  • Technical Details 🔧 - Def names and mod sources

Search & Organization 🔍

Finding Races

  • Name Search 🔤 - Find by display name (e.g., "Human", "Elf")
  • Description Search 📝 - Search race descriptions and lore
  • Def Name Search 🔧 - Technical definition name searching
  • Real-time Filtering ⚡ - Instant results as you type

Sorting Options

  • Alphabetical 🔤 - A-Z or Z-A by race name
  • Category 📂 - Group by mod source (Core, Modded, etc.)
  • Status 🎯 - Sort by enabled/disabled state
  • Toggle Direction 🔄 - Ascending or descending order

Pricing Strategy 💰

Base Price Calculation

  • Market Value Based 💎 - Uses RimWorld's economic system
  • Human Baseline 👤 - Standard human cost as reference
  • Rarity Scaling 📊 - Rare races cost more than common ones
  • Balance Considerations ⚖️ - Game balance over realism

Xenotype Price Multipliers

  • Baseliner 🧬 - 1.0x (standard price)
  • Complex Xenotypes 🧪 - 1.5x-3.0x based on genetic complexity
  • Custom Multipliers ⚡ - Fine-tune for your economy
  • Viewer Economy 💹 - Balance costs with viewer coin income

Age Configuration 👶👴

Age Range Logic

  • Minimum Age 🔞 - Prevents underage colonists (starts at 4)
  • Maximum Age 🎂 - Controls lifespan limits (up to 120)
  • Validation ✅ - Ensures min ≤ max age
  • Game Balance ⚖️ - Prevents extreme age ranges

Recommended Ranges

  • Balanced ⚖️ - 16-65 years (standard gameplay)
  • Realistic 📊 - 18-80 years (lifespan-based)
  • Fantasy 🧙 - 20-300 years (for long-lived races)
  • Restrictive 🛡️ - 25-50 years (controlled demographics)

Best Practices 💡

Race Enablement Strategy

  • Start Simple 🏁 - Enable core races first
  • Progressive Unlocking 📈 - Add mod races as colony grows
  • Theme Consistency 🎨 - Enable races that fit your story
  • Balance Considerations ⚖️ - Disable overpowered races

Xenotype Management

  • Baseliner First 🧬 - Always keep standard human available
  • Race-Appropriate 🎯 - Enable xenotypes that fit the race lore
  • Complexity Control 🧪 - Limit extremely powerful genetic combinations
  • Custom Xenotypes 🎨 - Allow for viewer creativity and expression

Economic Balance

  • Progressive Pricing 💹 - Higher costs for rare/powerful races
  • Xenotype Scaling 📈 - Genetic modifications increase price
  • Viewer Affordability 💰 - Balance with coin earning rates
  • Colony Development 🏗️ - Adjust prices as colony wealth grows

Technical Features 🔧

Settings Persistence

  • Auto-Save 💾 - Changes save automatically
  • JSON Storage 📁 - Human-readable configuration files
  • Mod Compatibility 🔌 - Works with all humanlike race mods
  • Backup Safe 🛡️ - Settings survive game updates

Integration Points

  • Biotech DLC 🧬 - Full xenotype system integration
  • Alien Framework 👽 - Support for Human Alien Race mods
  • Economy System 💰 - Seamless coin cost integration
  • Pawn Generation 👤 - Proper age and genetic application

Mod Compatibility 🔌

Supported Mod Types

  • Human Alien Races 👽 - Full HAR framework support
  • Xenotype Mods 🧬 - Custom genetic modifications
  • Race Mods 🎭 - Any humanlike race additions
  • Framework Mods 🔧 - Race and pawn generation systems

Automatic Detection

  • New Races 🔍 - Automatically appears in the editor
  • Xenotype Support 🧬 - Detects race-specific genetic restrictions
  • Settings Initialization ⚙️ - Applies smart defaults to new races
  • Conflict Resolution 🛡️ - Handles mod conflicts gracefully

Related Links 🔗

Next: Pawn Queue Management 📋

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