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Pawn Races
ekudram edited this page Nov 6, 2025
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1 revision

The Pawn Races editor allows you to configure which humanlike races and xenotypes viewers can purchase for their pawns. Control availability, pricing, age ranges, and genetic modifications to create the perfect colony diversity! 🧬
- Total Races Counter 📊 - Shows total and filtered race counts
- Search Bar 🔍 - Find races by name or description
- Sort Buttons 📊 - Organize by Name, Category, or Status
- Enabled Races ✅ - Available for viewer purchase
- Disabled Races ❌ - Grayed out with "[DISABLED]" label
- Color Coding 🎨 - Visual status indicators
- Click any race to select and configure
- Basic Information 📝 - Race description and technical details
- Basic Settings 🎛️ - Enable/disable and pricing controls
- Xenotype Settings 🧬 - Genetic modification options (Biotech DLC)
- Advanced Settings 🔧 - Age ranges and customization
- Enabled Toggle ✅ - Allow or block this race from being purchased
- Base Price 💰 - Coin cost for purchasing pawns of this race
- Default Pricing 💎 - Automatically calculated based on market value
- Minimum Age 👶 - Youngest allowed age (4-120 years)
- Maximum Age 👴 - Oldest allowed age (min age to 120 years)
- Age Validation ✅ - Ensures logical age ranges
- Default Range 🎯 - 16-65 years for balanced gameplay
- Automatic Detection 🔍 - Only shows if Biotech is active
- Xenotype Restrictions 🛡️ - Respects race-specific genetic limitations
- Custom Xenotypes 🎨 - Allow viewer-created genetic profiles
- Individual Toggles ✅ - Enable specific xenotypes per race
- Smart Defaults 🧠 - Baseliner always enabled, race-appropriate xenotypes auto-enabled
- Visual Organization 📊 - Clear list of available genetic options
- Price Multipliers 📈 - Adjust cost based on genetic complexity
- Custom Pricing ⚡ - Set different costs for each xenotype
- Balance Control ⚖️ - Expensive modifications cost more
- Human 👤 - Standard RimWorld colonists
- Custom Races 🎨 - Mod-added humanlike species
- Alien Races 👽 - Non-human humanoid species
- Fantasy Races 🧙 - Mythological and fictional species
- Humanlike Classification 🏷️ - All configurable races are humanlike
- Mod Integration 🔌 - Automatically detects new race mods
- Description Display 📝 - Shows race lore and characteristics
- Technical Details 🔧 - Def names and mod sources
- Name Search 🔤 - Find by display name (e.g., "Human", "Elf")
- Description Search 📝 - Search race descriptions and lore
- Def Name Search 🔧 - Technical definition name searching
- Real-time Filtering ⚡ - Instant results as you type
- Alphabetical 🔤 - A-Z or Z-A by race name
- Category 📂 - Group by mod source (Core, Modded, etc.)
- Status 🎯 - Sort by enabled/disabled state
- Toggle Direction 🔄 - Ascending or descending order
- Market Value Based 💎 - Uses RimWorld's economic system
- Human Baseline 👤 - Standard human cost as reference
- Rarity Scaling 📊 - Rare races cost more than common ones
- Balance Considerations ⚖️ - Game balance over realism
- Baseliner 🧬 - 1.0x (standard price)
- Complex Xenotypes 🧪 - 1.5x-3.0x based on genetic complexity
- Custom Multipliers ⚡ - Fine-tune for your economy
- Viewer Economy 💹 - Balance costs with viewer coin income
- Minimum Age 🔞 - Prevents underage colonists (starts at 4)
- Maximum Age 🎂 - Controls lifespan limits (up to 120)
- Validation ✅ - Ensures min ≤ max age
- Game Balance ⚖️ - Prevents extreme age ranges
- Balanced ⚖️ - 16-65 years (standard gameplay)
- Realistic 📊 - 18-80 years (lifespan-based)
- Fantasy 🧙 - 20-300 years (for long-lived races)
- Restrictive 🛡️ - 25-50 years (controlled demographics)
- Start Simple 🏁 - Enable core races first
- Progressive Unlocking 📈 - Add mod races as colony grows
- Theme Consistency 🎨 - Enable races that fit your story
- Balance Considerations ⚖️ - Disable overpowered races
- Baseliner First 🧬 - Always keep standard human available
- Race-Appropriate 🎯 - Enable xenotypes that fit the race lore
- Complexity Control 🧪 - Limit extremely powerful genetic combinations
- Custom Xenotypes 🎨 - Allow for viewer creativity and expression
- Progressive Pricing 💹 - Higher costs for rare/powerful races
- Xenotype Scaling 📈 - Genetic modifications increase price
- Viewer Affordability 💰 - Balance with coin earning rates
- Colony Development 🏗️ - Adjust prices as colony wealth grows
- Auto-Save 💾 - Changes save automatically
- JSON Storage 📁 - Human-readable configuration files
- Mod Compatibility 🔌 - Works with all humanlike race mods
- Backup Safe 🛡️ - Settings survive game updates
- Biotech DLC 🧬 - Full xenotype system integration
- Alien Framework 👽 - Support for Human Alien Race mods
- Economy System 💰 - Seamless coin cost integration
- Pawn Generation 👤 - Proper age and genetic application
- Human Alien Races 👽 - Full HAR framework support
- Xenotype Mods 🧬 - Custom genetic modifications
- Race Mods 🎭 - Any humanlike race additions
- Framework Mods 🔧 - Race and pawn generation systems
- New Races 🔍 - Automatically appears in the editor
- Xenotype Support 🧬 - Detects race-specific genetic restrictions
- Settings Initialization ⚙️ - Applies smart defaults to new races
- Conflict Resolution 🛡️ - Handles mod conflicts gracefully
Next: Pawn Queue Management 📋