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Pull requests: bevyengine/bevy
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Ensure default
Gizmos start rendering the same frame they are requested (Take 2)
#22964
opened Feb 15, 2026 by
kfc35
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Fix render diagnostics
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Blocked
This cannot move forward until something else changes
#22960
opened Feb 14, 2026 by
IceSentry
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Introduce RenderGraphSystems
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22958
opened Feb 14, 2026 by
IceSentry
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Enable RenderApp Ambiguity Detection
A-Rendering
Drawing game state to the screen
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22954
opened Feb 14, 2026 by
atlv24
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Changed mouse grab button from Left to Right for User-facing camera APIs and controllers.
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
FreeCamera
A-Camera
#22953
opened Feb 14, 2026 by
Breakdown-Dog
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Add PrepareResourcesBatchPhases RenderSystem set
A-Rendering
Drawing game state to the screen
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22952
opened Feb 14, 2026 by
atlv24
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ignore ambiguities on MainWorld and caches
A-Rendering
Drawing game state to the screen
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22951
opened Feb 14, 2026 by
atlv24
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Move render time from extract to render
A-Rendering
Drawing game state to the screen
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22950
opened Feb 14, 2026 by
Zeophlite
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Remove outdated Bloom WebGL2 note
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22948
opened Feb 14, 2026 by
Runi-c
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rename gltf_render_enabled to gltf_enable_standard_materials
A-glTF
Related to the glTF 3D scene/model format
A-Rendering
Drawing game state to the screen
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22944
opened Feb 13, 2026 by
ChristopherBiscardi
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Pbr GltfExtensionHandler: hashes to slashes
A-Assets
Load files from disk to use for things like images, models, and sounds
A-glTF
Related to the glTF 3D scene/model format
C-Bug
An unexpected or incorrect behavior
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22943
opened Feb 13, 2026 by
ChristopherBiscardi
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Add missing HTML preview to RED, GREEN and BLUE constants in srgba.rs
A-Color
Color spaces and color math
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22942
opened Feb 13, 2026 by
ShadowMitia
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Adding change_tick to deferred_world
A-ECS
Entities, components, systems, and events
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#22941
opened Feb 13, 2026 by
andristarr
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Assets as entities v0
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22939
opened Feb 13, 2026 by
andriyDev
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Fix atmosphere space view for LUT rendering
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22938
opened Feb 13, 2026 by
mate-h
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Bump the accesskit group with 2 updates
C-Dependencies
A change to the crates that Bevy depends on
#22937
opened Feb 13, 2026 by
dependabot
bot
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Bump dtolnay/rust-toolchain from f7ccc83f9ed1e5b9c81d8a67d7ad1a747e22a561 to efa25f7f19611383d5b0ccf2d1c8914531636bf9
C-Dependencies
A change to the crates that Bevy depends on
#22936
opened Feb 13, 2026 by
dependabot
bot
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Remove Graphical user interfaces, styles, layouts, and widgets
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Needs-SME
This type of work requires an SME to approve it.
experimental designation from bevy_ui_widgets and bevy_feathers feature flags
A-UI
Condense bevy_picking (input focus) feature into bevy_ui_picking feature
A-Picking
Pointing at and selecting objects of all sorts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
Fix missing import in SubStates derive macro (#22892)
A-States
App-level states machines
C-Bug
An unexpected or incorrect behavior
D-Macros
Code that generates Rust code
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#22929
opened Feb 12, 2026 by
Cr0a3
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Upgrade glam, hexasphere, rand & uuid to latest versions
A-Math
Fundamental domain-agnostic mathematical operations
C-Dependencies
A change to the crates that Bevy depends on
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#22928
opened Feb 12, 2026 by
Bluefinger
•
Draft
Fix culling for negative sized UI elements
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Retain upscaling pipeline
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22918
opened Feb 12, 2026 by
IceSentry
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Make bevy_ui_render extract systems parallelizable
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22917
opened Feb 11, 2026 by
PPakalns
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