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Pull requests: bevyengine/bevy

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Pull requests list

Fix render diagnostics A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Blocked This cannot move forward until something else changes
#22960 opened Feb 14, 2026 by IceSentry Loading…
Introduce RenderGraphSystems A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22958 opened Feb 14, 2026 by IceSentry Loading…
Enable RenderApp Ambiguity Detection A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22954 opened Feb 14, 2026 by atlv24 Loading…
Changed mouse grab button from Left to Right for FreeCamera A-Camera User-facing camera APIs and controllers. C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22953 opened Feb 14, 2026 by Breakdown-Dog Loading…
Add PrepareResourcesBatchPhases RenderSystem set A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22952 opened Feb 14, 2026 by atlv24 Loading…
ignore ambiguities on MainWorld and caches A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22951 opened Feb 14, 2026 by atlv24 Loading…
Move render time from extract to render A-Rendering Drawing game state to the screen D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22950 opened Feb 14, 2026 by Zeophlite Loading…
Remove outdated Bloom WebGL2 note A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22948 opened Feb 14, 2026 by Runi-c Loading…
rename gltf_render_enabled to gltf_enable_standard_materials A-glTF Related to the glTF 3D scene/model format A-Rendering Drawing game state to the screen D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22944 opened Feb 13, 2026 by ChristopherBiscardi Loading…
Pbr GltfExtensionHandler: hashes to slashes A-Assets Load files from disk to use for things like images, models, and sounds A-glTF Related to the glTF 3D scene/model format C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22943 opened Feb 13, 2026 by ChristopherBiscardi Loading…
Add missing HTML preview to RED, GREEN and BLUE constants in srgba.rs A-Color Color spaces and color math C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22942 opened Feb 13, 2026 by ShadowMitia Loading…
Adding change_tick to deferred_world A-ECS Entities, components, systems, and events C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#22941 opened Feb 13, 2026 by andristarr Loading…
Assets as entities v0 A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22939 opened Feb 13, 2026 by andriyDev Loading…
Fix atmosphere space view for LUT rendering A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22938 opened Feb 13, 2026 by mate-h Loading…
Bump the accesskit group with 2 updates C-Dependencies A change to the crates that Bevy depends on
#22937 opened Feb 13, 2026 by dependabot bot Loading…
Remove experimental designation from bevy_ui_widgets and bevy_feathers feature flags A-UI Graphical user interfaces, styles, layouts, and widgets D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Needs-SME This type of work requires an SME to approve it.
#22934 opened Feb 13, 2026 by alice-i-cecile Loading… 0.19
Condense bevy_picking (input focus) feature into bevy_ui_picking feature A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#22933 opened Feb 13, 2026 by alice-i-cecile Loading… 0.19
Fix missing import in SubStates derive macro (#22892) A-States App-level states machines C-Bug An unexpected or incorrect behavior D-Macros Code that generates Rust code D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#22929 opened Feb 12, 2026 by Cr0a3 Loading…
Upgrade glam, hexasphere, rand & uuid to latest versions A-Math Fundamental domain-agnostic mathematical operations C-Dependencies A change to the crates that Bevy depends on S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#22928 opened Feb 12, 2026 by Bluefinger Draft
Fix culling for negative sized UI elements A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22922 opened Feb 12, 2026 by GiantBlargg Loading… 0.18.1
Retain upscaling pipeline A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22918 opened Feb 12, 2026 by IceSentry Loading…
Make bevy_ui_render extract systems parallelizable A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22917 opened Feb 11, 2026 by PPakalns Loading…
ProTip! Adding no:label will show everything without a label.