Releases: Unity-Technologies/com.unity.netcode.gameobjects
Releases · Unity-Technologies/com.unity.netcode.gameobjects
v11.10.0
08 Jan 16:37
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Features
core: add NetworkedBehaviour.HasNetworkedObject getter (4d832d0 )
v11.9.2
13 Dec 16:26
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11.9.2 (2019-12-13)
Bug Fixes
Fixed an issue that caused overflown memory to not be reset before being provided to the user (7d26478 )
v11.9.1
12 Dec 15:24
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11.9.1 (2019-12-12)
Bug Fixes
Fixed WeakReference object alive checking (a3513e4 )
v11.9.0
04 Dec 19:37
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11.9.0 (2019-12-04)
Bug Fixes
Added recursion checks to buffering to ensure we only buffer once (rare) (44fed18 )
Added scene buffering for scene switches (e81e767 ), closes #267
Fixed weakreference logic for pooled memory (8359d44 )
Features
Added buffering of all message types (173aeaf )
Added instanceId and prefabHash to inspector (678d0ba )
v11.8.2
26 Nov 08:17
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11.8.2 (2019-11-26)
Bug Fixes
Added error logging when trying to spawn unregistered prefab (065d8aa )
v11.8.1
25 Nov 17:11
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11.8.1 (2019-11-25)
Bug Fixes
Fixed internal delegate invocation (c2c1611 )
Made NetworkingManager delegates events (4c77e43 )
v11.8.0
25 Nov 16:39
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11.8.0 (2019-11-25)
Bug Fixes
Features
Added scene switch started event with internal Unity progress exposed (58f4a4d )
v11.7.2
23 Nov 12:17
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v11.7.1
22 Nov 17:50
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11.7.1 (2019-11-22)
Bug Fixes
Fixed transport delegate invocation (fcf9f6a )
v11.7.0
22 Nov 16:03
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11.7.0 (2019-11-22)
Bug Fixes
SyncedVar loop running on client (86b4979 )
Features