Releases: Unity-Technologies/com.unity.netcode.gameobjects
Releases · Unity-Technologies/com.unity.netcode.gameobjects
v11.1.2
12 Aug 15:26
Compare
Sorry, something went wrong.
No results found
11.1.2 (2019-08-12)
Bug Fixes
Fixed events being ran after disconnect (3e0006d )
v11.1.1
12 Aug 15:19
Compare
Sorry, something went wrong.
No results found
11.1.1 (2019-08-12)
Bug Fixes
Fixed virtual or overridden RPC methods (15f55dd )
v11.1.0
08 Aug 16:09
Compare
Sorry, something went wrong.
No results found
11.1.0 (2019-08-08)
Bug Fixes
Fixes invalid channelId handling (f80d585 )
Features
Adds support for the rewritten MLAPI.Relay (566b595 )
v11.0.6
07 Aug 20:48
Compare
Sorry, something went wrong.
No results found
v11.0.5
06 Aug 15:35
Compare
Sorry, something went wrong.
No results found
11.0.5 (2019-08-06)
Bug Fixes
Fixes player prefab hash serialization on IL2CPP (209e64c )
v11.0.4
06 Aug 06:25
Compare
Sorry, something went wrong.
No results found
11.0.4 (2019-08-06)
Bug Fixes
Fixed NetworkedVar loop not being ran on Client (fc399a5 )
v11.0.3
05 Aug 19:48
Compare
Sorry, something went wrong.
No results found
11.0.3 (2019-08-05)
Bug Fixes
NetworkConfig CreatePlayerPrefab default value (992cc49 )
UNET transport task not completing (4566032 )
v11.0.2
05 Aug 17:48
Compare
Sorry, something went wrong.
No results found
11.0.2 (2019-08-05)
Bug Fixes
Fixes Validation when no PlayerPrefab is present (ece4ee3 )
v11.0.1
05 Aug 17:14
Compare
Sorry, something went wrong.
No results found
v11.0.0
05 Aug 15:48
Compare
Sorry, something went wrong.
No results found
11.0.0 (2019-08-05)
Features
Added support for event driven transports (bf4788e )
Added support for no PlayerObject (f9275d7 )
Added tasked Socket API (ddaeaf3 ), closes #263
Exposed DisconnectClient on NetworkingManager (7481deb )
Included XML docs with releases (38632f5 )
BREAKING CHANGES
Changes the Transport base class, removes server SendTick
This changes the connection approval delegate slightly. It also adds a new optional bool to StartHost. In addition, if using the new support for no Player Object, your game code has to be aware of it. All these changes are easy to migrate.