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Releases: Unity-Technologies/com.unity.netcode.gameobjects

v11.1.2

12 Aug 15:26
3e0006d

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11.1.2 (2019-08-12)

Bug Fixes

  • Fixed events being ran after disconnect (3e0006d)

v11.1.1

12 Aug 15:19
15f55dd

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11.1.1 (2019-08-12)

Bug Fixes

  • Fixed virtual or overridden RPC methods (15f55dd)

v11.1.0

08 Aug 16:09
566b595

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11.1.0 (2019-08-08)

Bug Fixes

  • Fixes invalid channelId handling (f80d585)

Features

  • Adds support for the rewritten MLAPI.Relay (566b595)

v11.0.6

07 Aug 20:48
9c1435d

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11.0.6 (2019-08-07)

v11.0.5

06 Aug 15:35
209e64c

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11.0.5 (2019-08-06)

Bug Fixes

  • Fixes player prefab hash serialization on IL2CPP (209e64c)

v11.0.4

06 Aug 06:25
fc399a5

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11.0.4 (2019-08-06)

Bug Fixes

  • Fixed NetworkedVar loop not being ran on Client (fc399a5)

v11.0.3

05 Aug 19:48
4566032

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11.0.3 (2019-08-05)

Bug Fixes

  • NetworkConfig CreatePlayerPrefab default value (992cc49)
  • UNET transport task not completing (4566032)

v11.0.2

05 Aug 17:48
ece4ee3

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11.0.2 (2019-08-05)

Bug Fixes

  • Fixes Validation when no PlayerPrefab is present (ece4ee3)

v11.0.1

05 Aug 17:14
c141dcd

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11.0.1 (2019-08-05)

v11.0.0

05 Aug 15:48
201fc7f

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11.0.0 (2019-08-05)

Features

  • Added support for event driven transports (bf4788e)
  • Added support for no PlayerObject (f9275d7)
  • Added tasked Socket API (ddaeaf3), closes #263
  • Exposed DisconnectClient on NetworkingManager (7481deb)
  • Included XML docs with releases (38632f5)

BREAKING CHANGES

  • Changes the Transport base class, removes server SendTick
  • This changes the connection approval delegate slightly. It also adds a new optional bool to StartHost. In addition, if using the new support for no Player Object, your game code has to be aware of it. All these changes are easy to migrate.