Releases: Unity-Technologies/com.unity.netcode.gameobjects
Handshake Hotfix & NetworkTime
Fixed an issue that prevents the internal handshake from being sent which means that connections will be dropped. A NetworkTime property is also added to the NetworkManager which is a time value synced from Server to Client.
Tickrate & Fixes
Tickrate system that allows for better control of network resources. Highly competitive games that require low latency can run at a higher tickrate while games such as card games can run on very low tickrates. Also includes minor fixes.
Stability Update & Hotfixes
This is a stability update that also fixes issues regarding the SyncVar system and some other components of the MLAPI. No major new features have been introduced.
SyncVars
Server message revamp
The server can no longer send messages to itself.
Optimization & Scene Management
Optimizes Lag compensation and enables scene mangment.
Stability & Features
v0.0.5 Reworked NetworkedAnimator
Lag Compensation
v0.0.4 Update README.md
Scene managment
v0.0.3 Updates readme
Message Passthrough
Added message passthrough to allow easy Client -> Client communication where the Server is the middleman.