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Releases: Unity-Technologies/com.unity.netcode.gameobjects

Handshake Hotfix & NetworkTime

21 Mar 13:11

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Pre-release

Fixed an issue that prevents the internal handshake from being sent which means that connections will be dropped. A NetworkTime property is also added to the NetworkManager which is a time value synced from Server to Client.

Tickrate & Fixes

09 Mar 16:39

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Tickrate & Fixes Pre-release
Pre-release

Tickrate system that allows for better control of network resources. Highly competitive games that require low latency can run at a higher tickrate while games such as card games can run on very low tickrates. Also includes minor fixes.

Stability Update & Hotfixes

08 Mar 19:11

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Pre-release

This is a stability update that also fixes issues regarding the SyncVar system and some other components of the MLAPI. No major new features have been introduced.

SyncVars

08 Mar 09:39
4f5ce9e

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SyncVars Pre-release
Pre-release

This release adds SyncVars and some other minor changes and improvements.

Server message revamp

06 Mar 20:57

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Server message revamp Pre-release
Pre-release

The server can no longer send messages to itself.

Optimization & Scene Management

06 Mar 12:51

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Pre-release

Optimizes Lag compensation and enables scene mangment.

Stability & Features

05 Mar 19:47

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Stability & Features Pre-release
Pre-release
v0.0.5

Reworked NetworkedAnimator

Lag Compensation

04 Mar 18:40
3d8c0e0

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Lag Compensation Pre-release
Pre-release
v0.0.4

Update README.md

Scene managment

04 Mar 11:50

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Scene managment Pre-release
Pre-release
v0.0.3

Updates readme

Message Passthrough

10 Jan 13:17

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Message Passthrough Pre-release
Pre-release

Added message passthrough to allow easy Client -> Client communication where the Server is the middleman.