Releases: Unity-Technologies/com.unity.netcode.gameobjects
Releases · Unity-Technologies/com.unity.netcode.gameobjects
v12.1.1
26 Aug 19:49
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12.1.1 (2020-08-26)
Bug Fixes
Performance Improvements
Bulk serialized client rpcs (8e31242 )
Fixed delegate alloc on incoming message (1623065 )
v12.1.0
25 Aug 14:31
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12.1.0 (2020-08-25)
Features
Added None loglevel to disable logging (aa61e4d )
v12.0.0
04 Aug 12:58
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12.0.0 (2020-08-04)
Features
BREAKING CHANGES
Removes the old LogHelper
v11.11.4
22 Jul 15:59
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Bug Fixes
Fixed NetworkedTransform not working for non host servers (5c4b36c ), closes #329
v11.11.3
22 Jul 08:00
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Bug Fixes
Added exceptions when trying to serialize unspawned objects (5bddba5 )
Fixed SyncedVars being updated when not dirty (0fbe3e9 ), closes #346
v11.11.2
13 May 15:14
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Bug Fixes
Fix destroying object with custom handlers (#339 ) (5d48f4b )
Remove cleaning custom spawn/destroy handlers (#326 ) (8768a6e )
use of culture-sensitive sorting (#327 ) (e489606 )
v11.11.1
01 May 13:09
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Bug Fixes
reader.ReadRotationPacked() "w" reconstruction (#332 ) (310999e )
v11.11.0
02 Mar 15:19
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Bug Fixes
core: don't smear network time adjustment on initial connection sync. (#313 ) (b6db47d )
Fixed issue causing hide destroy calls being sent to all clients (699d18c )
Features
lag: add method to simulate a subset of tracked objects. (#314 ) (2ab3759 )
v11.10.2
13 Feb 16:30
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Bug Fixes
Fixed buffered messages not being consumed on first connect (54f71f0 )
v11.10.1
03 Feb 08:16
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Performance Improvements
Prioritize non-weak streams over weak referenced streams. (#304 ) (28e1436 )