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Pull requests: NeotokyoRebuild/neo
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[REVIEW #1871 FIRST] NeoUI - Full server queuing + automatic joining
#1913
opened Mar 31, 2026 by
nullsystem
•
Draft
Fix shotguns not reading number of pellets from scripts.
Gunplay
Gunplay elements in Neotokyo. Grenades, TTK, etc.
#1910
opened Mar 30, 2026 by
Agiel
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Do not draw screen fades when building cubemaps
Mapping
Entities, inputs and outputs. Things that are set up in the world editor
Bots place player pings when engaging enemy
Bots
Related to bot players
#1902
opened Mar 29, 2026 by
sunzenshen
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Award assists to players for damage inflicted before bot takeover
Bots
Related to bot players
UI/HUD
Relates to the HUD, NeoUI, menus, etc
#1901
opened Mar 29, 2026 by
sunzenshen
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Bot behavior cleanup re: recon superjump
Bots
Related to bot players
#1899
opened Mar 28, 2026 by
sunzenshen
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sv_neo_restore_... - Give XP/deaths to players, restore from backup
#1880
opened Mar 21, 2026 by
nullsystem
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Bot weapon data access optimizations
Bots
Related to bot players
#1876
opened Mar 21, 2026 by
sunzenshen
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NeoUI - Table headers + main table API + section X-axis scrolling
#1871
opened Mar 20, 2026 by
nullsystem
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3 tasks done
3
Improve JGR spawn pattern + I/O for spawnpoints
JGR
Related to the Juggernaut gamemode.
Mapping
Entities, inputs and outputs. Things that are set up in the world editor
Bots look out for grenades when retreating
Bots
Related to bot players
#1841
opened Mar 15, 2026 by
sunzenshen
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Juggernaut bots can alt-fire grenades
Bots
Related to bot players
#1840
opened Mar 15, 2026 by
sunzenshen
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Bot cloak detection aim bonus to cherrypick
Bots
Related to bot players
#1838
opened Mar 14, 2026 by
sunzenshen
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Enable bot following/waypoints by default
Bots
Related to bot players
#1837
opened Mar 14, 2026 by
sunzenshen
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