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* Test build * no rnta * typo * BN update * update libraries after bgfx update * graphics warnings * disable warnings for Windows build * xcode scheme * no nativexr for Windows, add schemes for iOS in validation step * no xr for msvc * removed Windows XR support * NDK min is 23.1.7779620 * disable warnings xr android * no warning nativeCamera Android * disable XMLHttpRequest warnings * even less warnings * brings back rnta * windows rnta * action cache version * windows build link path * bimg and bx path * removed nativexr from linking * xr leftovers * lib webp windows * disable webp windows * Scheduling * scheduling path * actions/download-artifact version * test Xcode 16.2 * Test Node 18 * up cmake version * bump to 0.71 * no webp * removed webp * moved back to a version that should build * windows 2019 is deprecated * vs 2022 * windows sdk version * missing scheduling lib * WindowsTargetPlatformVersion test * disable windows * BN commit id * Blob.xcscheme
CedricGuillemet
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Pull request overview
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ryantrem
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Jan 29, 2026
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WIP
Goal
Deliver 1 single self contained package with sources (no fetch, no secondary download) for all platform, for all RN versions.
Deprecated existing (Playground, tests, build script) in favor of a single RNTA Playground and simpler tooling.
Building the new NPM
Testing
PR Changes
react-native-iosandroidandreact-native-windowscontent intoModules/@babylonjs/react-nativefolderbuildBabylonNativeSourceTreegulp export to gather BN sourcesTODO
BABYLON_NATIVE_PLUGIN_NATIVECAMERA=0,BABYLON_NATIVE_PLUGIN_NATIVEXR=0)- [ ] Script to change RN version for RNTALeft to users to get a working node environmentissue with RN 0.78. fixed with RN 0.80. not tested with previous versions. To fix (if it happens) on user side.
Notes:
Pros/Cons of sources in package
Pros
BASE_KITpackage)Cons
Sizes
Binary packages
TS : 23Kb
Windows: 102Mb (700Mb Unzipped)
iOS-Android: 21Mb (65Mb Unzipped)
Source package
13Mb (74Mb Unzipped)