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52 changes: 26 additions & 26 deletions include/player.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -329,43 +329,43 @@ struct WeaponInfo
};

constexpr StaticArray<WeaponInfo, MAX_WEAPON_ID> WeaponInfoList = { {
{ PlayerWeaponType_Melee, 0, 1.6f, 0, 250, 0 }, // 0
{ PlayerWeaponType_Melee, 0, 1.6f, 0, 250, 0 }, // 1
{ PlayerWeaponType_Melee, 1, 1.6f, 0, 250, 0 }, // 2
{ PlayerWeaponType_Melee, 1, 1.6f, 0, 250, 0 }, // 3
{ PlayerWeaponType_Melee, 1, 1.6f, 0, 250, 0 }, // 4
{ PlayerWeaponType_Melee, 1, 1.6f, 0, 250, 0 }, // 5
{ PlayerWeaponType_Melee, 0, 1.76f, 0, 250, 0 }, // 0
{ PlayerWeaponType_Melee, 0, 1.76f, 0, 250, 0 }, // 1
{ PlayerWeaponType_Melee, 1, 1.76f, 0, 250, 0 }, // 2
{ PlayerWeaponType_Melee, 1, 1.76f, 0, 250, 0 }, // 3
{ PlayerWeaponType_Melee, 1, 1.76f, 0, 250, 0 }, // 4
{ PlayerWeaponType_Melee, 1, 1.76f, 0, 250, 0 }, // 5
{ PlayerWeaponType_Melee, 1, 1.6f, 0, 250, 0 }, // 6
{ PlayerWeaponType_Melee, 1, 1.6f, 0, 250, 0 }, // 7
{ PlayerWeaponType_Melee, 1, 1.6f, 0, 250, 0 }, // 8
{ PlayerWeaponType_Melee, 1, 1.6f, 0, 30, 0 }, // 9
{ PlayerWeaponType_Melee, 10, 1.6f, 0, 250, 0 }, // 10
{ PlayerWeaponType_Melee, 10, 1.6f, 0, 250, 0 }, // 11
{ PlayerWeaponType_Melee, 10, 1.6f, 0, 250, 0 }, // 12
{ PlayerWeaponType_Melee, 10, 1.6f, 0, 250, 0 }, // 13
{ PlayerWeaponType_Melee, 10, 1.6f, 0, 250, 0 }, // 14
{ PlayerWeaponType_Melee, 10, 1.6f, 0, 250, 0 }, // 15
{ PlayerWeaponType_Melee, 1, 1.76f, 0, 250, 0 }, // 7
{ PlayerWeaponType_Melee, 1, 1.76f, 0, 250, 0 }, // 8
{ PlayerWeaponType_Melee, 1, 1.76f, 0, 30, 0 }, // 9
{ PlayerWeaponType_Melee, 10, 1.76f, 0, 250, 0 }, // 10
{ PlayerWeaponType_Melee, 10, 1.76f, 0, 250, 0 }, // 11
{ PlayerWeaponType_Melee, 10, 1.76f, 0, 250, 0 }, // 12
{ PlayerWeaponType_Melee, 10, 1.76f, 0, 250, 0 }, // 13
{ PlayerWeaponType_Melee, 10, 1.76f, 0, 250, 0 }, // 14
{ PlayerWeaponType_Melee, 10, 1.76f, 0, 250, 0 }, // 15
{ PlayerWeaponType_Throwable, 8, 40.0f, 1, 500, 0 }, // 16
{ PlayerWeaponType_Throwable, 8, 40.0f, 1, 500, 0 }, // 17
{ PlayerWeaponType_Throwable, 8, 40.0f, 1, 500, 0 }, // 18
{ PlayerWeaponType_None, INVALID_WEAPON_SLOT, 0.0f, 0, 0, 0 }, // 19
{ PlayerWeaponType_None, INVALID_WEAPON_SLOT, 0.0f, 0, 0, 0 }, // 20
{ PlayerWeaponType_None, INVALID_WEAPON_SLOT, 0.0f, 0, 0, 0 }, // 21
{ PlayerWeaponType_Bullet, 2, 35.0f, 17, 350, 1300 }, // 22
{ PlayerWeaponType_Bullet, 2, 35.0f, 17, 450, 1300 }, // 23
{ PlayerWeaponType_Bullet, 2, 35.0f, 7, 950, 1300 }, // 24
{ PlayerWeaponType_Bullet, 2, 35.0f, 17, 320, 1300 }, // 22
{ PlayerWeaponType_Bullet, 2, 35.0f, 17, 460, 1300 }, // 23
{ PlayerWeaponType_Bullet, 2, 35.0f, 7, 800, 1300 }, // 24
{ PlayerWeaponType_Bullet, 3, 40.0f, 1, 1100, 0 }, // 25
{ PlayerWeaponType_Bullet, 3, 35.0f, 2, 300, 1300 }, // 26
{ PlayerWeaponType_Bullet, 3, 40.0f, 7, 400, 1500 }, // 27
{ PlayerWeaponType_Bullet, 4, 35.0f, 50, 110, 1500 }, // 28
{ PlayerWeaponType_Bullet, 4, 45.0f, 30, 95, 1650 }, // 29
{ PlayerWeaponType_Bullet, 5, 70.0f, 30, 120, 1900 }, // 30
{ PlayerWeaponType_Bullet, 5, 90.0f, 50, 120, 1900 }, // 31
{ PlayerWeaponType_Bullet, 4, 45.0f, 30, 90, 1600 }, // 29
{ PlayerWeaponType_Bullet, 5, 70.0f, 30, 110, 1800 }, // 30
{ PlayerWeaponType_Bullet, 5, 90.0f, 50, 110, 1800 }, // 31
{ PlayerWeaponType_Bullet, 4, 35.0f, 50, 110, 1500 }, // 32
{ PlayerWeaponType_Bullet, 6, 100.0f, 1, 1050, 0 }, // 33
{ PlayerWeaponType_Bullet, 6, 100.0f, 1, 1050, 0 }, // 34
{ PlayerWeaponType_Rocket, 7, 55.0f, 1, 1050, 0 }, // 35
{ PlayerWeaponType_Rocket, 7, 55.0f, 1, 1050, 0 }, // 36
{ PlayerWeaponType_Bullet, 6, 100.0f, 1, 1060, 0 }, // 33
{ PlayerWeaponType_Bullet, 6, 200.0f, 1, 1060, 0 }, // 34
{ PlayerWeaponType_Rocket, 7, 55.0f, 1, 1060, 0 }, // 35
{ PlayerWeaponType_Rocket, 7, 55.0f, 1, 1060, 0 }, // 36
{ PlayerWeaponType_Sprayable, 7, 5.1f, 500, 500, 500 }, // 37
{ PlayerWeaponType_Bullet, 7, 75.0f, 500, 20, 200 }, // 38
{ PlayerWeaponType_Special, 8, 40.0f, 1, 500, 0 }, // 39
Expand All @@ -375,7 +375,7 @@ constexpr StaticArray<WeaponInfo, MAX_WEAPON_ID> WeaponInfoList = { {
{ PlayerWeaponType_Special, 9, 100.0f, 1, 1200, 0 }, // 43
{ PlayerWeaponType_Special, 11, 200.0f, 0, 1500, 0 }, // 44
{ PlayerWeaponType_Special, 11, 200.0f, 0, 1500, 0 }, // 45
{ PlayerWeaponType_Special, 11, 1.6f, 1, 1500, 0 } // 46
{ PlayerWeaponType_Special, 11, 1.76f, 1, 250, 0 } // 46
} };

inline const WeaponInfo& WeaponInfo::get(uint8_t weapon)
Expand Down