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41 changes: 41 additions & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,12 @@ project(tinyxml2 VERSION 11.0.0)
include(CTest)
option(tinyxml2_BUILD_TESTING "Build tests for tinyxml2" "${BUILD_TESTING}")

if (CMAKE_VERSION VERSION_GREATER_EQUAL 3.28)
option(tinyxml2_BUILD_MODULE "Build C++ module for tinyxml2" OFF)
else ()
set(tinyxml2_BUILD_MODULE OFF)
endif ()

##
## Honor tinyxml2_SHARED_LIBS to match install interface
##
Expand Down Expand Up @@ -55,6 +61,30 @@ if (tinyxml2_BUILD_TESTING)
set_tests_properties(xmltest PROPERTIES PASS_REGULAR_EXPRESSION ", Fail 0")
endif ()

##
## C++ Module build
##

if (tinyxml2_BUILD_MODULE AND CMAKE_VERSION VERSION_GREATER_EQUAL 3.28)

add_library(tinyxml2_module)
target_sources(tinyxml2_module
PUBLIC
FILE_SET CXX_MODULES FILES
tinyxml2.cppm
)
target_link_libraries(tinyxml2_module PUBLIC tinyxml2::tinyxml2)
target_compile_features(tinyxml2_module PUBLIC cxx_std_20)
add_library(tinyxml2::tinyxml2_module ALIAS tinyxml2_module)

set_target_properties(
tinyxml2_module
PROPERTIES
VERSION "${tinyxml2_VERSION}"
SOVERSION "${tinyxml2_VERSION_MAJOR}"
)
endif ()

##
## Installation
##
Expand Down Expand Up @@ -83,6 +113,17 @@ install(
INCLUDES DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)

if (tinyxml2_BUILD_MODULE)
install(
TARGETS tinyxml2_module EXPORT tinyxml2-targets
RUNTIME COMPONENT tinyxml2_runtime
LIBRARY COMPONENT tinyxml2_runtime
NAMELINK_COMPONENT tinyxml2_development
ARCHIVE COMPONENT tinyxml2_development
FILE_SET CXX_MODULES DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
endif ()

# Type-specific targets

if (BUILD_SHARED_LIBS)
Expand Down
201 changes: 116 additions & 85 deletions readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -37,15 +37,16 @@ code without creating a document first.

TinyXML-2 is designed to be easy and fast to learn. It is one header and
one cpp file. Simply add these to your project and off you go.
There is an example file - xmltest.cpp - to get you started.
There is an example file - `xmltest.cpp` - to get you started.

TinyXML-2 is released under the ZLib license,
so you can use it in open source or commercial code. The details
of the license are at the top of every source file.

TinyXML-2 attempts to be a flexible parser, but with truly correct and
compliant XML output. TinyXML-2 should compile on any reasonably C++
compliant system. It does not rely on exceptions, RTTI, or the STL.
compliant system. It does not rely on exceptions, run-time type information,
or the C++ Standard Library.

What it doesn't do.
-------------------
Expand All @@ -67,7 +68,7 @@ rich test cases. But the implementation of the parser is completely re-written
to make it more appropriate for use in a game. It uses less memory, is faster,
and uses far fewer memory allocations.

TinyXML-2 has no requirement or support for STL.
TinyXML-2 has no requirement or support for the C++ Standard Library.

Features
--------
Expand All @@ -81,17 +82,17 @@ Filenames for loading / saving are passed unchanged to the underlying OS.

### Memory Model

An XMLDocument is a C++ object like any other, that can be on the stack, or
new'd and deleted on the heap.
An `XMLDocument` is a C++ object like any other, that can be on the stack, or
`new`'d and `delete`d on the heap.

However, any sub-node of the Document, XMLElement, XMLText, etc, can only
be created by calling the appropriate XMLDocument::NewElement, NewText, etc.
However, any sub-node of the `XMLDocument`, `XMLElement`, `XMLText`, etc, can only
be created by calling the appropriate `XMLDocument::NewElement`, `NewText`, etc.
method. Although you have pointers to these objects, they are still owned
by the Document. When the Document is deleted, so are all the nodes it contains.
by the `XMLDocument`. When the `XMLDocument` is deleted, so are all the nodes it contains.

### White Space

#### Whitespace Preservation (default, PRESERVE_WHITESPACE)
#### Whitespace Preservation (default, `PRESERVE_WHITESPACE`)

Microsoft has an excellent article on white space: http://msdn.microsoft.com/en-us/library/ms256097.aspx

Expand All @@ -103,51 +104,57 @@ line-feed character, as required by the XML spec.

White space in text is preserved. For example:

<element> Hello, World</element>
```xml
<element> Hello, World</element>
```

The leading space before the "Hello" and the double space after the comma are
preserved. Line-feeds are preserved, as in this example:

<element> Hello again,
World</element>
```xml
<element> Hello again,
World</element>
```

However, white space between elements is **not** preserved. Although not strictly
compliant, tracking and reporting inter-element space is awkward, and not normally
valuable. TinyXML-2 sees these as the same XML:

<document>
<data>1</data>
<data>2</data>
<data>3</data>
</document>
```xml
<document>
<data>1</data>
<data>2</data>
<data>3</data>
</document>

<document><data>1</data><data>2</data><data>3</data></document>
<document><data>1</data><data>2</data><data>3</data></document>
```

#### Whitespace Collapse (COLLAPSE_WHITESPACE)
#### Whitespace Collapse (`COLLAPSE_WHITESPACE`)

For some applications, it is preferable to collapse whitespace. Collapsing
whitespace gives you "HTML-like" behavior, which is sometimes more suitable
for hand typed documents.

TinyXML-2 supports this with the 'whitespace' parameter to the XMLDocument constructor.
TinyXML-2 supports this with the `whitespace` parameter to the `XMLDocument` constructor.
(The default is to preserve whitespace, as described above.)

However, you may also use COLLAPSE_WHITESPACE, which will:
However, you may also use `COLLAPSE_WHITESPACE`, which will:

* Remove leading and trailing whitespace
* Convert newlines and line-feeds into a space character
* Collapse a run of any number of space characters into a single space character

Note that (currently) there is a performance impact for using COLLAPSE_WHITESPACE.
Note that (currently) there is a performance impact for using `COLLAPSE_WHITESPACE`.
It essentially causes the XML to be parsed twice.

#### Pedantic Whitespace (PEDANTIC_WHITESPACE)
#### Pedantic Whitespace (`PEDANTIC_WHITESPACE`)

For applications that need to know about text nodes that are composed entirely of
whitespace, PEDANTIC_WHITESPACE is available. PEDANTIC_WHITESPACE maintains all the
whitespace, `PEDANTIC_WHITESPACE` is available. `PEDANTIC_WHITESPACE` maintains all the
whilespace between elements.

PEDANTIC_WHITESPACE is a new mode and not as tested as the other whitespace modes.
`PEDANTIC_WHITESPACE` is a new mode and not as tested as the other whitespace modes.

### Error Reporting

Expand All @@ -163,18 +170,22 @@ line number information for error messages.
TinyXML-2 recognizes the pre-defined "character entities", meaning special
characters. Namely:

&amp; &
&lt; <
&gt; >
&quot; "
&apos; '
```xml
&amp; &
&lt; <
&gt; >
&quot; "
&apos; '
```

These are recognized when the XML document is read, and translated to their
UTF-8 equivalents. For instance, text with the XML of:

Far &amp; Away
```xml
Far &amp; Away
```

will have the Value() of "Far & Away" when queried from the XMLText object,
will have the `Value()` of `"Far & Away"` when queried from the `XMLText` object,
and will be written back to the XML stream/file as an ampersand.

Additionally, any character can be specified by its Unicode code point:
Expand All @@ -188,101 +199,121 @@ regular code point. The output is correct, but the entity syntax isn't preserved
#### Print to file
You can directly use the convenience function:

XMLDocument doc;
...
doc.SaveFile( "foo.xml" );
```cpp
XMLDocument doc;
// ...
doc.SaveFile("foo.xml");
```

Or the XMLPrinter class:
Or the `XMLPrinter` class:

XMLPrinter printer( fp );
doc.Print( &printer );
```cpp
XMLPrinter printer(fp);
doc.Print(&printer);
```

#### Print to memory
Printing to memory is supported by the XMLPrinter.
Printing to memory is supported by the `XMLPrinter`.

XMLPrinter printer;
doc.Print( &printer );
// printer.CStr() has a const char* to the XML
```cpp
XMLPrinter printer;
doc.Print(&printer);
// printer.CStr() has a const char* to the XML
```

#### Print without an XMLDocument
#### Print without an `XMLDocument`

When loading, an XML parser is very useful. However, sometimes
when saving, it just gets in the way. The code is often set up
for streaming, and constructing the DOM is just overhead.

The Printer supports the streaming case. The following code
The `XMLPrinter` supports the streaming case. The following code
prints out a trivially simple XML file without ever creating
an XML document.

XMLPrinter printer( fp );
printer.OpenElement( "foo" );
printer.PushAttribute( "foo", "bar" );
printer.CloseElement();
```cpp
XMLPrinter printer(fp);
printer.OpenElement("foo");
printer.PushAttribute("foo", "bar");
printer.CloseElement();
```

Examples
--------

#### Load and parse an XML file.

/* ------ Example 1: Load and parse an XML file. ---- */
{
XMLDocument doc;
doc.LoadFile( "dream.xml" );
}
```cpp
/* ------ Example 1: Load and parse an XML file. ---- */
{
XMLDocument doc;
doc.LoadFile("dream.xml");
}
```

#### Lookup information.

/* ------ Example 2: Lookup information. ---- */
{
XMLDocument doc;
doc.LoadFile( "dream.xml" );

// Structure of the XML file:
// - Element "PLAY" the root Element, which is the
// FirstChildElement of the Document
// - - Element "TITLE" child of the root PLAY Element
// - - - Text child of the TITLE Element

// Navigate to the title, using the convenience function,
// with a dangerous lack of error checking.
const char* title = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->GetText();
printf( "Name of play (1): %s\n", title );

// Text is just another Node to TinyXML-2. The more
// general way to get to the XMLText:
XMLText* textNode = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->FirstChild()->ToText();
title = textNode->Value();
printf( "Name of play (2): %s\n", title );
}
```cpp
/* ------ Example 2: Lookup information. ---- */
{
XMLDocument doc;
doc.LoadFile("dream.xml");

// Structure of the XML file:
// - Element "PLAY" the root Element, which is the
// FirstChildElement of the Document
// - - Element "TITLE" child of the root PLAY Element
// - - - Text child of the TITLE Element

// Navigate to the title, using the convenience function,
// with a dangerous lack of error checking.
const char* title = doc.FirstChildElement("PLAY")->FirstChildElement("TITLE")->GetText();
printf("Name of play (1): %s\n", title);

// Text is just another Node to TinyXML-2. The more
// general way to get to the XMLText:
XMLText* textNode = doc.FirstChildElement("PLAY")->FirstChildElement("TITLE")->FirstChild()->ToText();
title = textNode->Value();
printf("Name of play (2): %s\n", title);
}
```

Using and Installing
--------------------

There are 2 files in TinyXML-2:
* tinyxml2.cpp
* tinyxml2.h
* `tinyxml2.cpp`
* `tinyxml2.h`

And additionally a test file:
* xmltest.cpp
* `xmltest.cpp`

Generally speaking, the intent is that you simply include the tinyxml2.cpp and
tinyxml2.h files in your project and build with your other source code.
And additionally a module:
* `tinyxml2.cppm`

Generally speaking, the intent is that you simply include the `tinyxml2.cpp` and
`tinyxml2.h` files in your project and build with your other source code.

There is also a CMake build included. CMake is the general build for TinyXML-2.

(Additional build systems are costly to maintain, and tend to bit-rot. They are
being removed over time.)

If using C++20 or latre and CMake 3.28+, the option `tinyxml2_BUILD_MODULE` may be enabled,
which enables building the `tinyxml2` module.

Building TinyXML-2 - Using vcpkg
--------------------------------

You can download and install TinyXML-2 using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:

git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
./vcpkg install tinyxml2
```bash
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
./vcpkg install tinyxml2
```

The TinyXML-2 port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.

Expand Down
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