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210 changes: 105 additions & 105 deletions Core/GameEngine/CMakeLists.txt

Large diffs are not rendered by default.

Original file line number Diff line number Diff line change
Expand Up @@ -550,7 +550,6 @@ void HandleBuddyResponses()

UnicodeString snippet = message.m_message;
snippet.truncateTo(11);

UnicodeString s;
s.format(TheGameText->fetch("Buddy:MessageNotification"), nick.str(), snippet.str());
lastNotificationWasStatus = FALSE;
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Original file line number Diff line number Diff line change
Expand Up @@ -4062,6 +4062,3 @@ GameWindow *GameWindowManagerDummy::winCreateFromScript(AsciiString filenameStri
GameWindowDummy::~GameWindowDummy()
{
}



Original file line number Diff line number Diff line change
Expand Up @@ -297,7 +297,6 @@ Anim2D::Anim2D( Anim2DTemplate *animTemplate, Anim2DCollection *collectionSystem
{
// sanity
DEBUG_ASSERTCRASH( animTemplate != nullptr, ("Anim2D::Anim2D - null template") );

m_currentFrame = 0;

// set the template
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108 changes: 54 additions & 54 deletions Core/GameEngineDevice/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -32,51 +32,51 @@ set(GAMEENGINEDEVICE_SRC
Include/W3DDevice/GameClient/TerrainTex.h
Include/W3DDevice/GameClient/TileData.h
# Include/W3DDevice/GameClient/W3DAssetManager.h
# Include/W3DDevice/GameClient/W3DAssetManagerExposed.h
# Include/W3DDevice/GameClient/W3DBibBuffer.h
Include/W3DDevice/GameClient/W3DAssetManagerExposed.h
Include/W3DDevice/GameClient/W3DBibBuffer.h
# Include/W3DDevice/GameClient/W3DBridgeBuffer.h
# Include/W3DDevice/GameClient/W3DBufferManager.h
# Include/W3DDevice/GameClient/W3DCustomEdging.h
# Include/W3DDevice/GameClient/W3DCustomScene.h
# Include/W3DDevice/GameClient/W3DDebugDisplay.h
# Include/W3DDevice/GameClient/W3DDebugIcons.h
# Include/W3DDevice/GameClient/W3DDisplay.h
# Include/W3DDevice/GameClient/W3DDisplayString.h
# Include/W3DDevice/GameClient/W3DDisplayStringManager.h
Include/W3DDevice/GameClient/W3DBufferManager.h
Include/W3DDevice/GameClient/W3DCustomEdging.h
Include/W3DDevice/GameClient/W3DCustomScene.h
Include/W3DDevice/GameClient/W3DDebugDisplay.h
Include/W3DDevice/GameClient/W3DDebugIcons.h
Include/W3DDevice/GameClient/W3DDisplay.h
Include/W3DDevice/GameClient/W3DDisplayString.h
Include/W3DDevice/GameClient/W3DDisplayStringManager.h
# Include/W3DDevice/GameClient/W3DDynamicLight.h
# Include/W3DDevice/GameClient/W3DFileSystem.h
# Include/W3DDevice/GameClient/W3DGadget.h
Include/W3DDevice/GameClient/W3DFileSystem.h
Include/W3DDevice/GameClient/W3DGadget.h
# Include/W3DDevice/GameClient/W3DGameClient.h
# Include/W3DDevice/GameClient/W3DGameFont.h
# Include/W3DDevice/GameClient/W3DGameWindow.h
# Include/W3DDevice/GameClient/W3DGameWindowManager.h
# Include/W3DDevice/GameClient/W3DGUICallbacks.h
# Include/W3DDevice/GameClient/W3DInGameUI.h
# Include/W3DDevice/GameClient/W3DMirror.h
Include/W3DDevice/GameClient/W3DGameFont.h
Include/W3DDevice/GameClient/W3DGameWindow.h
Include/W3DDevice/GameClient/W3DGameWindowManager.h
Include/W3DDevice/GameClient/W3DGUICallbacks.h
Include/W3DDevice/GameClient/W3DInGameUI.h
Include/W3DDevice/GameClient/W3DMirror.h
Include/W3DDevice/GameClient/W3DMouse.h
# Include/W3DDevice/GameClient/W3DParticleSys.h
# Include/W3DDevice/GameClient/W3DPoly.h
# Include/W3DDevice/GameClient/W3DProjectedShadow.h
Include/W3DDevice/GameClient/W3DParticleSys.h
Include/W3DDevice/GameClient/W3DPoly.h
Include/W3DDevice/GameClient/W3DProjectedShadow.h
Include/W3DDevice/GameClient/W3DPropBuffer.h
# Include/W3DDevice/GameClient/W3DRoadBuffer.h
# Include/W3DDevice/GameClient/W3DScene.h
Include/W3DDevice/GameClient/W3DShaderManager.h
# Include/W3DDevice/GameClient/W3DShadow.h
# Include/W3DDevice/GameClient/W3DShroud.h
Include/W3DDevice/GameClient/W3DShadow.h
Include/W3DDevice/GameClient/W3DShroud.h
Include/W3DDevice/GameClient/W3DSmudge.h
Include/W3DDevice/GameClient/W3DSnow.h
# Include/W3DDevice/GameClient/W3DStatusCircle.h
Include/W3DDevice/GameClient/W3DStatusCircle.h
Include/W3DDevice/GameClient/W3DTerrainBackground.h
Include/W3DDevice/GameClient/W3DTerrainTracks.h
Include/W3DDevice/GameClient/W3DTerrainVisual.h
Include/W3DDevice/GameClient/W3DTreeBuffer.h
Include/W3DDevice/GameClient/W3DVideoBuffer.h
Include/W3DDevice/GameClient/W3DView.h
# Include/W3DDevice/GameClient/W3DVolumetricShadow.h
Include/W3DDevice/GameClient/W3DVolumetricShadow.h
Include/W3DDevice/GameClient/W3DWater.h
Include/W3DDevice/GameClient/W3DWaterTracks.h
# Include/W3DDevice/GameClient/W3DWaypointBuffer.h
# Include/W3DDevice/GameClient/W3DWebBrowser.h
Include/W3DDevice/GameClient/W3DWaypointBuffer.h
Include/W3DDevice/GameClient/W3DWebBrowser.h
Include/W3DDevice/GameClient/WorldHeightMap.h
# Include/W3DDevice/GameLogic/W3DGameLogic.h
# Include/W3DDevice/GameLogic/W3DGhostObject.h
Expand Down Expand Up @@ -118,47 +118,47 @@ set(GAMEENGINEDEVICE_SRC
Source/W3DDevice/GameClient/Drawable/Draw/W3DTreeDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DTruckDraw.cpp
Source/W3DDevice/GameClient/FlatHeightMap.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DCheckBox.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DComboBox.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DHorizontalSlider.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DListBox.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DProgressBar.cpp
Source/W3DDevice/GameClient/GUI/Gadget/W3DCheckBox.cpp
Source/W3DDevice/GameClient/GUI/Gadget/W3DComboBox.cpp
Source/W3DDevice/GameClient/GUI/Gadget/W3DHorizontalSlider.cpp
Source/W3DDevice/GameClient/GUI/Gadget/W3DListBox.cpp
Source/W3DDevice/GameClient/GUI/Gadget/W3DProgressBar.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DPushButton.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DRadioButton.cpp
Source/W3DDevice/GameClient/GUI/Gadget/W3DRadioButton.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DStaticText.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DTabControl.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DTextEntry.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DVerticalSlider.cpp
# Source/W3DDevice/GameClient/GUI/GUICallbacks/W3DControlBar.cpp
# Source/W3DDevice/GameClient/GUI/GUICallbacks/W3DMainMenu.cpp
# Source/W3DDevice/GameClient/GUI/GUICallbacks/W3DMOTD.cpp
# Source/W3DDevice/GameClient/GUI/W3DGameFont.cpp
# Source/W3DDevice/GameClient/GUI/W3DGameWindow.cpp
# Source/W3DDevice/GameClient/GUI/W3DGameWindowManager.cpp
Source/W3DDevice/GameClient/GUI/Gadget/W3DTabControl.cpp
Source/W3DDevice/GameClient/GUI/Gadget/W3DTextEntry.cpp
Source/W3DDevice/GameClient/GUI/Gadget/W3DVerticalSlider.cpp
Source/W3DDevice/GameClient/GUI/GUICallbacks/W3DControlBar.cpp
Source/W3DDevice/GameClient/GUI/GUICallbacks/W3DMainMenu.cpp
Source/W3DDevice/GameClient/GUI/GUICallbacks/W3DMOTD.cpp
Source/W3DDevice/GameClient/GUI/W3DGameFont.cpp
Source/W3DDevice/GameClient/GUI/W3DGameWindow.cpp
Source/W3DDevice/GameClient/GUI/W3DGameWindowManager.cpp
Source/W3DDevice/GameClient/HeightMap.cpp
# Source/W3DDevice/GameClient/Shadow/W3DBufferManager.cpp
Source/W3DDevice/GameClient/Shadow/W3DBufferManager.cpp
# Source/W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp
# Source/W3DDevice/GameClient/Shadow/W3DShadow.cpp
Source/W3DDevice/GameClient/Shadow/W3DShadow.cpp
# Source/W3DDevice/GameClient/Shadow/W3DVolumetricShadow.cpp
Source/W3DDevice/GameClient/TerrainTex.cpp
Source/W3DDevice/GameClient/TileData.cpp
# Source/W3DDevice/GameClient/W3DAssetManager.cpp
# Source/W3DDevice/GameClient/W3DAssetManagerExposed.cpp
Source/W3DDevice/GameClient/W3DAssetManagerExposed.cpp
# Source/W3DDevice/GameClient/W3DBibBuffer.cpp
# Source/W3DDevice/GameClient/W3DBridgeBuffer.cpp
# Source/W3DDevice/GameClient/W3DCustomEdging.cpp
# Source/W3DDevice/GameClient/W3DDebugDisplay.cpp
# Source/W3DDevice/GameClient/W3DDebugIcons.cpp
Source/W3DDevice/GameClient/W3DCustomEdging.cpp
Source/W3DDevice/GameClient/W3DDebugDisplay.cpp
Source/W3DDevice/GameClient/W3DDebugIcons.cpp
# Source/W3DDevice/GameClient/W3DDisplay.cpp
# Source/W3DDevice/GameClient/W3DDisplayString.cpp
# Source/W3DDevice/GameClient/W3DDisplayStringManager.cpp
# Source/W3DDevice/GameClient/W3DDynamicLight.cpp
Source/W3DDevice/GameClient/W3DDisplayString.cpp
Source/W3DDevice/GameClient/W3DDisplayStringManager.cpp
Source/W3DDevice/GameClient/W3DDynamicLight.cpp
# Source/W3DDevice/GameClient/W3DFileSystem.cpp
# Source/W3DDevice/GameClient/W3DGameClient.cpp
# Source/W3DDevice/GameClient/W3DInGameUI.cpp
Source/W3DDevice/GameClient/W3DInGameUI.cpp
Source/W3DDevice/GameClient/W3DMouse.cpp
# Source/W3DDevice/GameClient/W3DParticleSys.cpp
# Source/W3DDevice/GameClient/W3DPoly.cpp
Source/W3DDevice/GameClient/W3DPoly.cpp
Source/W3DDevice/GameClient/W3DPropBuffer.cpp
# Source/W3DDevice/GameClient/W3DRoadBuffer.cpp
# Source/W3DDevice/GameClient/W3DScene.cpp
Expand All @@ -174,7 +174,7 @@ set(GAMEENGINEDEVICE_SRC
Source/W3DDevice/GameClient/W3DVideoBuffer.cpp
Source/W3DDevice/GameClient/W3DView.cpp
# Source/W3DDevice/GameClient/W3dWaypointBuffer.cpp
# Source/W3DDevice/GameClient/W3DWebBrowser.cpp
Source/W3DDevice/GameClient/W3DWebBrowser.cpp
Source/W3DDevice/GameClient/Water/W3DWater.cpp
Source/W3DDevice/GameClient/Water/W3DWaterTracks.cpp
Source/W3DDevice/GameClient/WorldHeightMap.cpp
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