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ShellMenuScheme.h
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152 lines (120 loc) · 5.21 KB
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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: ShellMenuScheme.h /////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Electronic Arts Pacific.
//
// Confidential Information
// Copyright (C) 2002 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// created: Jul 2002
//
// Filename: ShellMenuScheme.h
//
// author: Chris Huybregts
//
// purpose:
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
//-----------------------------------------------------------------------------
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// USER INCLUDES //////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
#include "GameClient/Color.h"
//-----------------------------------------------------------------------------
// FORWARD REFERENCES /////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
class Image;
//-----------------------------------------------------------------------------
// TYPE DEFINES ///////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
class ShellMenuSchemeLine
{
public:
ShellMenuSchemeLine();
~ShellMenuSchemeLine();
ICoord2D m_startPos;
ICoord2D m_endPos;
Int m_width;
Color m_color;
};
class ShellMenuSchemeImage
{
public:
ShellMenuSchemeImage();
~ShellMenuSchemeImage();
AsciiString m_name; ///< Name of the image
ICoord2D m_position; ///< the position we'll draw it at
ICoord2D m_size; ///< the size of the image needed when we draw it
Image *m_image; ///< the actual pointer to the mapped image
};
class ShellMenuScheme
{
public:
ShellMenuScheme();
~ShellMenuScheme();
void draw();
void addImage( ShellMenuSchemeImage* schemeImage );
void addLine( ShellMenuSchemeLine* schemeLine );
AsciiString m_name;
typedef std::list< ShellMenuSchemeImage* > ShellMenuSchemeImageList;
typedef ShellMenuSchemeImageList::iterator ShellMenuSchemeImageListIt;
ShellMenuSchemeImageList m_imageList;
typedef std::list< ShellMenuSchemeLine* > ShellMenuSchemeLineList;
typedef ShellMenuSchemeLineList::iterator ShellMenuSchemeLineListIt;
ShellMenuSchemeLineList m_lineList;
};
class ShellMenuSchemeManager
{
public:
ShellMenuSchemeManager();
~ShellMenuSchemeManager();
void init();
void update();
void setShellMenuScheme( AsciiString name );
void draw();
// parse Functions for the INI file
const FieldParse *getFieldParse() const { return m_shellMenuSchemeFieldParseTable; } ///< returns the parsing fields
static const FieldParse m_shellMenuSchemeFieldParseTable[]; ///< the parse table
static void parseImagePart( INI* ini, void *instance, void *store, const void *userData ); ///< Parse the image part of the INI file
static void parseLinePart( INI* ini, void *instance, void *store, const void *userData ); ///< Parse the line part of the INI file
ShellMenuScheme *newShellMenuScheme(AsciiString name);
private:
typedef std::list< ShellMenuScheme* > ShellMenuSchemeList; ///< list of Shell Menu schemes
typedef ShellMenuSchemeList::iterator ShellMenuSchemeListIt;
ShellMenuSchemeList m_schemeList;
ShellMenuScheme *m_currentScheme;
};
//-----------------------------------------------------------------------------
// INLINING ///////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// EXTERNALS //////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------