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181 changes: 73 additions & 108 deletions cfg/stripper/zonemod/global_filters.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -434,11 +434,11 @@ modify:
; == WEAPON SKINS ==
; == Use random skins, see weapon_skin_enabler.nut ==
; =====================================================
add:
{
"classname" "logic_auto"
"OnMapSpawn" "!self,RunScriptFile,weapon_skin_enabler,5,-1"
}
;add:
;{
; "classname" "logic_auto"
; "OnMapSpawn" "!self,RunScriptFile,weapon_skin_enabler,5,-1"
;}

; =====================================================
; == T2 WEAPON SPAWN FIX ==
Expand Down Expand Up @@ -1577,7 +1577,7 @@ filter:
{
"classname" "prop_mounted_machine_gun"
}
; --- Gas Cans & First Aid Kits
; --- Gas Cans
modify:
{
match:
Expand All @@ -1587,7 +1587,6 @@ modify:
replace:
{
"item8" "0"
"item2" "0"
}
}
filter:
Expand Down Expand Up @@ -1731,6 +1730,18 @@ filter:
{
"classname" "weapon_defibrillator"
}
; --- First Aid Kits
modify:
{
match:
{
"classname" "weapon_item_spawn"
}
replace:
{
"item2" "0"
}
}
; --- Adrenaline
modify:
{
Expand Down Expand Up @@ -1839,62 +1850,6 @@ filter:
; =====================================================
; --- Spawnflags = 8 (Motion disabled)
modify:
; --- Barrels
{
match:
{
"classname" "/.*prop_physics.*/"
"model" "models/props_fairgrounds/traffic_barrel.mdl"
}
replace:
{
"spawnflags" "8"
}
}
{
match:
{
"classname" "/.*prop_physics.*/"
"model" "models/props/cs_assault/barrelwarning.mdl"
}
replace:
{
"spawnflags" "8"
}
}
{
match:
{
"classname" "/.*prop_physics.*/"
"model" "models/props_urban/oil_drum001.mdl"
}
replace:
{
"spawnflags" "8"
}
}
{
match:
{
"classname" "/.*prop_physics.*/"
"model" "models/props_c17/oildrum001.mdl"
}
replace:
{
"spawnflags" "8"
}
}
{
match:
{
"classname" "/.*prop_physics.*/"
"model" "models/props_industrial/pallet_barrels_water01_single.mdl"
}
replace:
{
"spawnflags" "8"
}
}
; --- Tables
{
match:
Expand Down Expand Up @@ -2084,39 +2039,7 @@ modify:
"spawnflags" "8"
}
}
{
match:
{
"classname" "/.*prop_physics.*/"
"model" "models/props_trainstation/trashcan_indoor001b.mdl"
}
replace:
{
"spawnflags" "8"
}
}
{
match:
{
"classname" "/.*prop_physics.*/"
"model" "models/props_interiors/sawhorse.mdl"
}
replace:
{
"spawnflags" "8"
}
}
{
match:
{
"classname" "/.*prop_physics.*/"
"model" "models/props_equipment/cart_utility_01.mdl"
}
replace:
{
"spawnflags" "8"
}
}
; --- Generic cabinets across multiple maps
{
match:
{
Expand Down Expand Up @@ -2150,17 +2073,7 @@ modify:
"spawnflags" "8"
}
}
{
match:
{
"classname" "/.*prop_physics.*/"
"model" "models/props_wasteland/controlroom_filecabinet001a.mdl"
}
replace:
{
"spawnflags" "8"
}
}
; --- Green file cabinets
{
match:
{
Expand All @@ -2172,6 +2085,7 @@ modify:
"spawnflags" "8"
}
}
; --- Blue file cabinets
{
match:
{
Expand All @@ -2183,7 +2097,6 @@ modify:
"spawnflags" "8"
}
}

; --- Chairs
{
match:
Expand Down Expand Up @@ -2686,6 +2599,35 @@ filter:
"classname" "/.*prop_physics.*/"
"model" "models/props_unique/airport/line_post.mdl"
}
; --- Nuisance props that are too big to be debris without causing confusing
{
"classname" "/.*prop_physics.*/"
"model" "models/props_fairgrounds/traffic_barrel.mdl"
}
{
"classname" "/.*prop_physics.*/"
"model" "models/props_urban/oil_drum001.mdl"
}
{
"classname" "/.*prop_physics.*/"
"model" "models/props_c17/oildrum001.mdl"
}
{
"classname" "/.*prop_physics.*/"
"model" "models/props_industrial/pallet_barrels_water01_single.mdl"
}
{
"classname" "/.*prop_physics.*/"
"model" "models/props/cs_assault/barrelwarning.mdl"
}
{
"classname" "/.*prop_physics.*/"
"model" "models/props_trainstation/trashcan_indoor001b.mdl"
}
{
"classname" "/.*prop_physics.*/"
"model" "models/props_equipment/cart_utility_01.mdl"
}

; =====================================================
; == PROP COLLISION FIX ==
Expand All @@ -2694,6 +2636,18 @@ filter:
; --- Physics Props: Spawnflags = 4 (Debris)
; --- Dynamic Props: Solid = 0 (No collision)
modify:
; --- File cabinets
{
match:
{
"classname" "/.*prop_physics.*/"
"model" "models/props_wasteland/controlroom_filecabinet001a.mdl"
}
replace:
{
"spawnflags" "4"
}
}
; --- Dead bodies
{
match:
Expand Down Expand Up @@ -3852,6 +3806,17 @@ modify:
"spawnflags" "4"
}
}
{
match:
{
"classname" "/.*prop_physics.*/"
"model" "models/props_interiors/sawhorse.mdl"
}
replace:
{
"spawnflags" "4"
}
}
; --- Pots / Plants
{
match:
Expand Down
33 changes: 27 additions & 6 deletions cfg/stripper/zonemod/maps/c10m1_caves.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -719,16 +719,37 @@ add:
"initialstate" "1"
"BlockType" "0"
}
; --- Clipping on some cracks in the wall at the end of the tunnel to stop survivors from getting stuck
; --- Clipping on some cracks in the wall at the end of the tunnel to stop players from getting stuck
{
"classname" "env_physics_blocker"
"origin" "-12768 -5940 40"
"mins" "-1 -103 -88"
"maxs" "1 103 88"
"origin" "-12768.5 -6000.5 40"
"mins" "-1.5 -162.5 -88"
"maxs" "1.5 162.5 88"
"initialstate" "1"
"BlockType" "1"
"BlockType" "0"
}
{
"classname" "env_physics_blocker"
"origin" "-12767.1 -6163 40"
"angles" "0 45 0"
"mins" "-2 -2 -88"
"maxs" "2 2 88"
"boxmins" "-2 -2 -88"
"boxmaxs" "2 2 88"
"initialstate" "1"
"BlockType" "0"
}
{
"classname" "env_physics_blocker"
"origin" "-12767.1 -5838 40"
"angles" "0 45 0"
"mins" "-2 -2 -88"
"maxs" "2 2 88"
"boxmins" "-2 -2 -88"
"boxmaxs" "2 2 88"
"initialstate" "1"
"BlockType" "0"
}


; ########### ADDITIONAL PROPS AND SPAWNS ###########
; =====================================================
Expand Down
44 changes: 31 additions & 13 deletions cfg/stripper/zonemod/maps/c10m2_drainage.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -97,6 +97,31 @@ modify:
; == Block intentionally performed exploits ==
; =====================================================
add:
; --- Block standing on bridge supports at the event
{
"classname" "env_physics_blocker"
"origin" "-8448 -8518 -152"
"mins" "-10 -6 -38"
"maxs" "10 6 38"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "-8360 -8520 -152"
"mins" "-10 -6 -38"
"maxs" "10 6 38"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "-8125 -8518 -165.5"
"mins" "-11 -6 -51.5"
"maxs" "11 6 51.5"
"initialstate" "1"
"BlockType" "1"
}
; --- Block standing on the pipe under the walkway after the bridge
{
"classname" "env_physics_blocker"
Expand All @@ -112,18 +137,6 @@ add:
; == Block players getting outside / under the map ==
; =====================================================

add:
; --- Block pillar top of the bridge
{
"classname" "env_physics_blocker"
"targetname" "EB_bridge_svv_fix01a"
"origin" "-8128 -8520 -208"
"maxs" "14 8 80"
"mins" "-8 -4 -80"
"initialstate" "1"
"BlockType" "1"
}

; =====================================================
; == STUCK SPOTS ==
; == Prevent players from getting stuck in the map ==
Expand Down Expand Up @@ -211,6 +224,11 @@ filter:
{
"hammerid" "988448"
}
; --- Remove file cabinets on the ground by the end saferoom
{
"classname" "prop_physics"
"model" "models/props_wasteland/controlroom_filecabinet002a.mdl"
}


; ########### ADDITIONAL PROPS AND SPAWNS ###########
Expand Down Expand Up @@ -369,4 +387,4 @@ modify:
; =====================================================
; == BLANK HEADER ==
; == Blank description ==
; =====================================================
; =====================================================
12 changes: 0 additions & 12 deletions cfg/stripper/zonemod/maps/c10m3_ranchhouse.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -445,18 +445,6 @@ modify:
; "OnBreak" "break_rescue_window_01,SetDamageFilter,,0,1"
; }
;}
; --- Make the gravestones only breakable by tanks
modify:
{
match:
{
"damagefilter" "filter_no_burn"
}
replace:
{
"damagefilter" "filter_tank"
}
}
; --- Block LOS in church window behind the map
add:
{
Expand Down
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