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April 2026 Map Update#941

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Derpduck wants to merge 2 commits intoSirPlease:masterfrom
Derpduck:april-2026
Open

April 2026 Map Update#941
Derpduck wants to merge 2 commits intoSirPlease:masterfrom
Derpduck:april-2026

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@Derpduck
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@Derpduck Derpduck commented Apr 12, 2026

Been a while, huh.
Mostly fixing some lingering issues and adjusting some things where I was not happy with how they played.
Some big changes on Dead Center in particular.

All Maps

  • Removed weapon skin enabler script
  • Removed or reverted various nuisance physics props back to non-solid
    • Barrels
    • Trash cans
    • Wooden Sawhorse
    • Utility cart
    • Small green filing cabinet

Dead Center

Map 1

  • Adjusted placement of weapon spawns in the first hallway
  • Fixed an issue where infected could remove an exploit blocker by breaking a door, it is now removed when survivors hit a trigger
  • Blocked a stuck-warp spot on a pile of luggage after the elevator
  • Re-worked the props by the end saferoom
  • Blocked survivors reaching some unintended areas in the dining hall
  • Improved the glow on the button for the elevator holdout event

Map 2

  • Replaced a hedge prop to get on a highway sign with a ladder
  • Blocked an out of bounds spot at the back of the highway
  • Blocked an out of bounds spot stuck spot behind the gun store / end saferoom
  • Replaced boxes to jump on a platform before the overpass with a traffic barrel
  • Disabled alarm cars by the end saferoom

Map 3

  • Re-worked logic for all event paths, routes are now set on map start to prevent issues with boss spawns
    • This was already partially done in a previous update but has now been improved
  • Removed pill spawns in the Just For Kidz store
  • Fixed an incorrectly opening / closing door in the Just For Kidz store
  • Restored the lower path pill cabinet to it's original position
  • Moved the ammo pile on the lower route from the boxes onto the stairwell
  • Improved clipping on the tall shelves by the saferoom
  • Made the doors to start the event open at a normal speed
  • Removed the fence cover outside the saferoom
  • Adjusted shelf by the second set of escalators behind the collapsed gate
  • Replaced shelves on the far side of the second set of escalators with boxes
  • Removed the additional shelves after the second set of escalators
  • Added a kiosk by the shutters after the second set of escalators
  • Re-worked the props in the side area before the offices (Reverted to ProMod)
  • Added an additional kiosk on the lower floor of the end saferoom area
  • Adjusted a shelf before the final escalator
  • Re-worked the modified escalator route to the end saferoom (Reverted to ProMod)

Map 4

  • Fixed a gascan blocker clip in the back corner

Dark Carnival

Map 1

  • Added a ledge for infected to jump / stand on the interstate sign outside the saferoom
  • Restored the door under highway sign by the motel to its original closed state
  • Blocked LOS under floating AC vents on the motel cafeteria roof to prevent spawn blocks
  • Added clipping to all police car lights to prevent getting stuck
  • Added a ledge for infected to climb on top of a tree by the highway before the one way drop
  • Adjusted roof trim on the motel roof before the drop
  • Removed the infected ladder to get on the motel roof closest to the one way drop
  • Adjusted the two added bushes before the one way drop
  • Replaced the bus at the top of the hill by the end saferoom with a van

Map 2

  • Filled in the gap on the added saferoom roof props and improved clipping on the pipes
  • Blocked standing on the yellow tent by the saferoom
  • Removed the leaning concrete block by the warehouse entrance
  • Removed item spawns in the previously fenced-off area before the ramp
  • Blocked standing on the ride signs in Kiddyland
  • Blocked LOS under the fences on the monorail track to prevent spawn blocks
  • Blocked survivors being able to stand on the telephone pole by the ladder
  • Removed the added hedge on the stairs by the end saferoom

Map 3

  • Moved the ammo pile in the tunnel of love to the second set of rooms
  • Blocked survivors from standing on the electrical box and infected ladder in the swan room
  • Fixed a sliding stuck spot by the console in the swan room
  • Removed the extra railing in the end saferoom

Map 4

  • Moved ammo pile into the bumper cars area
  • Removed the extra railing in the saferoom
  • Adjusted infected ladders by the starting saferoom
  • Adjusted clips on the hedges by the barn exit
  • Adjusted clips on the shrub walls by the barn drop
  • Blocked standing on a fence near the barn drop
  • Re-added window to the building before the barn entrance
  • Replaced plywood on balcony with a vending machine
  • Added clipping on the fence at the top of the stairs by the event to prevent getting stuck on it

Swamp Fever

Map 2

  • Removed additional bushes between some trees with invisible walls

Map 3

  • Removed solid trash bags at the event
  • Replaced tractor by the end saferoom with a shrub wall

Hard Rain

Maps 1 & 4

  • Improved collisions on the SUV by the sugarmill saferoom
  • Added a box under the treehouse
  • Removed the boxes outside the sugarmill saferoom
  • Replaced the TLS infected ladder on the raised house with a better one
  • Improved clipping to prevent weapons being lost on the docks
  • (Map 4) Blocked nav on the blocked door at the house drop to prevent AI getting stuck trying to path through it
  • Removed non-static traffic barrels by the sugarmill saferoom
  • Replaced chimney on roof with AC unit (Reverted to ProMod)

Maps 2 & 3

  • Removed the additional porta potty from the construction site
  • Fixed some unintended skips caused by some exploit blockers at the fallen silos
  • Added an infected ladder to prevent a perma-stuck spot behind the fence by the silos

The Parish

Map 1

  • Improved exploit blocker on a fence by the saferoom

Map 2

  • Changed a hedge by the restrooms in the park to a smaller one

Map 3

  • Blocked survivors from standing on the large dumpster by the stairs before the bus drop
  • Adjusted infected ladders on the green fences before the sewers
  • Adjusted an infected ladder by the sewer drop
  • Re-worked the props around the sewer drop (reverted to ProMod)
  • Made the pipe survivors can stand on at the sewer ladder choke higher up
  • Removed the fences at the top of the sewer ladder
  • Removed the extra wall by the bridge drop
  • Added visual indication of the infected ladder on the shack after the bridge
  • Removed the extra path blockers in the cemetery (reverted back to default pathing)

The Passing

Map 1

  • Added clipping on window frames throughout the map to make jumping onto them easier
  • Adjusted boxes by the bus at the bottom of the ramp
  • Replaced bus by the end saferoom with a van

Map 2

  • Removed the alternate path by the fire escape chokepoint
  • Adjusted blocker on the signs in the pool room
  • Removed non-static traffic barrels
  • Removed trash bags on the fire escape in the corner
  • Adjusted blocker on the AC vent before the Jazz Club
  • Blocked an AC vent above the bus stop
  • Blocked standing on the barricade by the bus stop
  • Removed one of the breakable walls in the side room on the left before the sewer

The Sacrifice

Map 1

  • Removed an added infected ladder to climb on a boat in the tank fight area that could block survivors

Map 2

  • Added clipping to some trees after the saferoom
  • Removed the pipes in the water after the saferoom
  • Added a cargo container by the silo after the saferoom
  • Restored the hittable car on the right-side path after the car shop

Crash Course

Map 1

  • Restored 1 hittable dumpster by the saferoom

Map 2

  • Restored all hittable dumpsters
  • Restored 1 hittable car by the saferoom

Death Toll

Map 1

  • Improved clipping on the wall at the end of the tunnel

Map 2

  • Blocked standing on the bridge supports by the event
  • Removed file cabinets on the ground by the end saferoom

Map 3

  • Reverted the gravestones to being breakable

Map 4

  • Blocked standing on a truck after the florist shop
  • Added clipping to sleeping bags in the florist shop

Dear Air

Map 5

  • Blocked survivors from standing on a sky bridge

Blood Harvest

Map 5

  • Blocked an out of bounds stuck spot in the cliffs behind the saferoom

Cold Stream

Map 2

  • Blocked a stuck spot behind the barricade below the static tank spawn

The Last Stand

Map 1

  • Removed the sounds / dialogue from the plane crash at the start of the map

Map 2

  • Added an ammo pile on the beach

### All Maps
* Removed weapon skin enabler script
* Removed or reverted various nuisance physics props back to non-solid
	* Barrels
	* Trash cans
	* Wooden Sawhorse
	* Utility cart
	* Small green filing cabinet

### Dead Center
#### Map 1
* Adjusted placement of weapon spawns in the first hallway
* Fixed an issue where infected could remove an exploit blocker by breaking a door, it is now removed when survivors hit a trigger
* Blocked a stuck-warp spot on a pile of luggage after the elevator
* Re-worked the props by the end saferoom
* Blocked survivors reaching some unintended areas in the dining hall
* Improved the glow on the button for the elevator holdout event
#### Map 2
* Replaced a hedge prop to get on a highway sign with a ladder
* Blocked an out of bounds spot at the back of the highway
* Blocked an out of bounds spot stuck spot behind the gun store / end saferoom
* Replaced boxes to jump on a platform before the overpass with a traffic barrel
* Disabled alarm cars by the end saferoom
#### Map 3
* Re-worked logic for event paths, route is now set on map start to prevent issues with boss spawns
* Removed pill spawns in the Just For Kidz store
* Fixed an incorrectly opening / closing door int he Just For Kidz store
* Restored the lower path pill cabinet to it's original position
* Moved the ammo pile on the lower route from the boxes onto the stairwell
* Improved clipping on the tall shelves by the saferoom
* Fixed the doors to start the event opening slowly
* Removed the fence cover outside the saferoom
* Adjusted shelf by the second set of escalators behind the collapsed gate
* Replaced shelves on the far side of the second set of escalators with boxes
* Removed the additional shelves after the second set of escalators
* Added a kiosk by the shutters after the second set of escalators
* Re-worked the props in the side area before the offices (Reverted to ProMod)
* Added an additional kiosk on the lower floor of the end saferoom area
* Adjusted a shelf before the final escalator
* Re-worked the modified escalator route to the end saferoom (Reverted to ProMod)
#### Map 4
* Fixed a gascan blocker clip in the back corner
* Fixed railing prop not moving with the elevator (Already applied in Zonemod)

### Dark Carnival
#### Map 1
* Added a ledge for infected to jump / stand on the interstate sign outside the saferoom
* Restored the door under highway sign by the motel to its original closed state
* Blocked LOS under floating AC vents on the motel cafeteria roof to prevent spawn blocks
* Added clipping to all police car lights to prevent getting stuck
* Added a ledge for infected to climb on top of a tree by the highway before the one way drop
* Adjusted roof trim on the motel roof before the drop
* Removed the infected ladder to get on the motel roof closest to the one way drop
* Adjusted the two added bushes before the one way drop
* Replaced the bus at the top of the hill by the end saferoom with a van
#### Map 2
* Filled in the gap on the added saferoom roof props and improved clipping on the pipes
* Blocked standing on the yellow tent by the saferoom
* Removed the leaning concrete block by the warehouse entrance
* Removed item spawns in the previously fenced-off area before the ramp
* Blocked standing on the ride signs in Kiddyland
* Blocked LOS under the fences on the monorail track to prevent spawn blocks
* Blocked survivors being able to stand on the telephone pole by the ladder
* Removed the added hedge on the stairs by the end saferoom
#### Map 3
* Moved the ammo pile in the tunnel of love to the second set of rooms
* Blocked surviors from standing on the electrical box and infected ladder in the swan room
* Fixed a sliding stuck spot by the console in the swan room
* Removed the extra railing in the end saferoom
#### Map 4
* Moved ammo pile into the bumper cars area
* Removed the extra railing in the saferoom
* Adjusted infected ladders by the starting saferoom
* Adjusted clips on the hedges by the barn exit
* Adjusted clips on the shrub walls by the barn drop
* Blocked standing on a fence near the barn drop
* Re-added window to the building before the barn entrance
* Replaced plywood on balcony with a vending machine
* Added clipping on the fence at the top of the stairs by the event to prevent getting stuck on it

### Swamp Fever
#### Map 2
* Removed additional bushes between some trees with invisible walls
#### Map 3
* Solidified 2 barrels outside saferoom (regardless of global_filters removing them)
* Block a perma-stuck spot behind a shrub wall near the first fire barrel (By altair-sossai, already applied in Zonemod)
* Removed solid trash bags at the event
* Replaced tractor by the end saferoom with a shrub wall

### Hard Rain
#### Maps 1 & 4
* Improved collisions on the SUV by the sugarmill saferoom
* Added a box under the treehouse
* Removed the boxes outside the sugarmill saferoom
* Replaced the TLS infected ladder on the raised house with a better one
* Improved clipping to prevent weapons being lost on the docks
* (Map 4) Blocked nav on the blocked door at the house drop to prevent AI getting stuck trying to path through it
* Removed non-static traffic barrels by the sugarmill saferoom
* Replaced chimney on roof with AC unit (Reverted to ProMod)
### Maps 2 & 3
* (Map 3) Moved elevator trigger to prevent easily escaping from the elevator (Already applied in Zonemod)
* Removed the additional porta potty from the construction site
* Fixed a perma-stuck spot and unintended skip caused by some exploit blockers at the fallen silos
* Added an infected ladder to prevent a perma-stuck spot behind the fence by the silos

### The Parish
#### Map 1
* Improved exploit blocker on a fence by the saferoom
#### Map 2
* Changed a hedge by the restrooms in the park to a smaller one
#### Map 3
* Removed all oil barrel props on the map
* Blocked survivors from standing on the large dumpster by the stairs before the bus drop
* Adjusted infected ladders on the green fences before the sewers
* Adjusted an infected ladder by the sewer drop
* Re-worked the props around the sewer drop (reverted to ProMod)
* Made the pipe survivors can stand on at the sewer ladder choke higher up
* Removed the fences at the top of the sewer ladder
* Removed the extra wall by the bridge drop
* Added visual indication of the infected ladder on the shack after the bridge
* Removed the extra path blockers in the cemetery (reverted back to default pathing)

### The Passing
#### Map 1
* Added clipping on window frames throughout the map to make jumping onto them easier
* Adjusted boxes by the bus at the bottom of the ramp
* Replaced bus by the end saferoom with a van
#### Map 2
* Removed the alternate path by the fire escape chokepoint
* Adjusted blocker on the signs in the pool room
* Removed non-static traffic barrels
* Removed trash bags on the fire escape in the corner
* Adjusted blocker on the AC vent before the Jazz Club
* Blocked an AC vent above the bus stop
* Blocked standing on the barricade by the bus stop
* Removed one of the breakable walls in the side room on the left before the sewer

### The Sacrifice
#### Map 1
* Removed an added infected ladder to climb on a boat in the tank fight area that could block survivors
* Removed some redundant entities for thesaccing.vpk support
#### Map 2
* Added clipping to some trees after the saferoom
* Removed the pipes in the water after the saferoom
* Added a cargo container by the silo after the saferoom
* Restored the hittable car on the right-side path after the car shop
* Removed some redundant entities for thesaccing.vpk support

### Crash Course
#### Map 1
* Restored 1 hittable dumpster by the saferoom
#### Map 2
* Restored all hittable dumpsters
* Restored 1 hittable car by the saferoom

### Death Toll
#### Map 1
* Improved clipping on the wall at the end of the tunnel
#### Map 2
* Blocked standing on the bridge supports by the event
* Removed file cabinets on the ground by the end saferoom
#### Map 3
* Reverted the gravestones to being breakable
#### Map 4
* Blocked standing on a truck after the florist shop

### Dear Air
#### Map 5
* Blocked survivors from standing on a sky bridge

### Blood Harvest
#### Map 5
* Blocked an out of bounds stuck spot in the cliffs behind the saferoom

### Cold Stream
#### Map 2
* Blocked a stuck spot behind the barricade below the static tank spawn

### The Last Stand
#### Map 1
* Removed the sounds / dialogue from the plane crash at the start of the map
#### Map 2
* Added an ammo pile on the beach
@fbef0102
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Looks good

Added clipping to sleeping bags in the florist shop
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2 participants