Claude/wonderful lamport 6 kh2 t#24
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Palette: the left tool list is now one vertically scrolling group (the panel scrolls, not the window), so the stack returns to its original 760px height while fitting SHAPES · TERRAIN · SPECIAL · VEHICLES · JOINTS. raiseUI/clearUI now treat the palette group as one top-level unit (owner-aware) so they don't dismantle it; grouping is wrapped in a try so it degrades to an un-grouped palette rather than aborting the UI build. Vehicles: a new VEHICLES section drops in a Car — a chassis on two sprung, motorised, grippy wheels — that you place like any object and that drives on Run. The three parts share a uGroup tag, so dragging any one moves the whole car as a unit; the tag round-trips through save/load/reset (mouseMove/mouseUp gained group-drag via reseatDragged). The Motor Cart recipe now builds this same shared placeVehicle car. Terrain: ramps gain a Facing setting (high-left or high-right) that mirrors the outline so slopes can run both horizontal directions; it saves/loads with the piece. Terrain also gets a bolder 2px edge. https://claude.ai/code/session_01SFwisa2Uug3HKEtLqMTYb7
Multiply: a new SHAPES tool that asks how many copies you want (1–50) and drops independent copies of the clicked part in a tidy grid. Duplicate and Multiply now share a copyPart() helper that also clears the group tag, so a copy of a vehicle part is a free part instead of being tied to the original car's assembly (previously a duplicated vehicle part inherited its group). Palette polish: brighter section headers over hairline divider rules (grouped so they scroll with the sections), left-aligned menu-style tool buttons, and a hover highlight on idle buttons (selected buttons keep their accent; mouseLeave repaints via highlightAll) — a slicker, more professional left sidebar that matches the rest of the UI. https://claude.ai/code/session_01SFwisa2Uug3HKEtLqMTYb7
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