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8 changes: 8 additions & 0 deletions src/game/client/viewrender.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2279,10 +2279,18 @@ void CViewRender::RenderView( const CViewSetup &viewRender, int nClearFlags, int
// Draw an overlay to make it even harder to see inside smoke particle systems.
DrawSmokeFogOverlay();

#ifdef NEO
if ( !building_cubemaps.GetBool() )
{
#endif
// Overlay screen fade on entire screen
IMaterial* pMaterial = blend ? m_ModulateSingleColor : m_TranslucentSingleColor;
render->ViewDrawFade( color, pMaterial );
PerformScreenOverlay( viewRender.x, viewRender.y, viewRender.width, viewRender.height );
#ifdef NEO
}
#endif


// Prevent sound stutter if going slow
engine->Sound_ExtraUpdate();
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