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Original file line number Diff line number Diff line change
Expand Up @@ -47,17 +47,72 @@ public void render(MatrixStack matrices) {

// Lines

public void line(double x1, double y1, double z1, double x2, double y2, double z2, Color color) {
line(x1, y1, z1, x2, y2, z2, color, color);
}

public void line(double x1, double y1, double z1, double x2, double y2, double z2, Color color1, Color color2) {
lines.ensureLineCapacity();
double[] p = reprojectBehindCamera(x1, y1, z1, x2, y2, z2);

lines.ensureLineCapacity();
lines.line(
lines.vec3(x1, y1, z1).color(color1).next(),
lines.vec3(x2, y2, z2).color(color2).next()
lines.vec3(p[0], p[1], p[2]).color(color1).next(),
lines.vec3(p[3], p[4], p[5]).color(color2).next()
);
}

public void line(double x1, double y1, double z1, double x2, double y2, double z2, Color color) {
line(x1, y1, z1, x2, y2, z2, color, color);
private double[] reprojectBehindCamera(double x1, double y1, double z1, double x2, double y2, double z2) {
var camera = MinecraftClient.getInstance().gameRenderer.getCamera();
var cameraPos = camera.getCameraPos();
double camX = cameraPos.x;
double camY = cameraPos.y;
double camZ = cameraPos.z;

double yawRad = Math.toRadians(camera.getYaw());
double pitchRad = Math.toRadians(camera.getPitch());
double fwdX = -Math.sin(yawRad) * Math.cos(pitchRad);
double fwdY = -Math.sin(pitchRad);
double fwdZ = Math.cos(yawRad) * Math.cos(pitchRad);

double[] result = { x1, y1, z1, x2, y2, z2 };

for (int i = 0; i < 2; i++) {
double px = result[i * 3] - camX;
double py = result[i * 3 + 1] - camY;
double pz = result[i * 3 + 2] - camZ;
double dot = px * fwdX + py * fwdY + pz * fwdZ;

if (dot >= 0.05) continue;

double latX = px - fwdX * dot;
double latY = py - fwdY * dot;
double latZ = pz - fwdZ * dot;
double latLen = Math.sqrt(latX * latX + latY * latY + latZ * latZ);

if (latLen < 1e-6) {
if (Math.abs(fwdY) < 0.9) {
latX = fwdZ;
latY = 0;
latZ = -fwdX;
} else {
latX = 1;
latY = 0;
latZ = 0;
}
latLen = Math.sqrt(latX * latX + latY * latY + latZ * latZ);
}

latX /= latLen;
latY /= latLen;
latZ /= latLen;

double pushDist = 1000.0;
result[i * 3] = camX + fwdX * 0.1 + latX * pushDist;
result[i * 3 + 1] = camY + fwdY * 0.1 + latY * pushDist;
result[i * 3 + 2] = camZ + fwdZ * 0.1 + latZ * pushDist;
}

return result;
}

@SuppressWarnings("Duplicates")
Expand Down