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Original file line number Diff line number Diff line change
Expand Up @@ -25,9 +25,9 @@
"item.meatweapons.meat_steel_barrel": "Meat Steel Barrel",

"item.meatweapons.meatgun_pistol": "Meatgun Pistol",
"item.meatweapons.meatgun_pistol.lore_0": "A lightweight base module with a pistol grip.\nMaximum complexity: 16",
"item.meatweapons.meatgun_pistol.lore_0": "A lightweight base module with a pistol grip.",
"item.meatweapons.meatgun_staff": "Meatgun Staff",
"item.meatweapons.meatgun_staff.lore_0": "A base module that is held like a staff. Works best with melee attachments.\nMaximum complexity: 16",
"item.meatweapons.meatgun_staff.lore_0": "A base module that is held like a staff. Works best with melee attachments.",

"item.meatweapons.assault_drill": "Assault Drill",
"item.meatweapons.assault_drill.lore": "Shred your enemies! Amuse your friends! Guaranteed to break the ice at parties!",
Expand Down Expand Up @@ -60,6 +60,7 @@
"meatgun_module.meatweapons.triple_carousel.desc": "Allows three modules. Trigger signals are passed to the topmost module. Rotates to the next module after either trigger is pressed.",
"meatgun_module.meatweapons.double_carousel": "Double Carousel",
"meatgun_module.meatweapons.underbarrel": "Underbarrel",
"meatgun_module.meatweapons.underbarrel.desc": "Supports two modules, on below the other.\nThe primary trigger is passed to the upper module and the secondary secondary is passed to the lower one.",
"meatgun_module.meatweapons.battery": "Additional Battery",
"meatgun_module.meatweapons.battery.desc": "Stores 16 extra units of energy ammunition.",
"meatgun_module.meatweapons.homing_brain": "Homing Brain",
Expand Down Expand Up @@ -93,5 +94,7 @@
"tooltip.meatweapons.meatgun_module.remaining_complexity": "C: %s / %s",

"death.attack.meatweapons.bullet": "%1$s was pwned.",
"death.attack.meatweapons.bullet.player": "%1$s was shot by %1$s."
"death.attack.meatweapons.bullet.player": "%1$s was shot by %1$s.",
"tooltip.meatweapons.meatgun_module.max_complexity": "Max complexity: %s",
"tooltip.meatweapons.applicable": "Applicable slots: %s"
}
11 changes: 7 additions & 4 deletions projects/1.20-fabric/assets/neepmeat/meatweapons/lang/zh_cn.json
Original file line number Diff line number Diff line change
Expand Up @@ -25,9 +25,9 @@
"item.meatweapons.meat_steel_barrel": "肉钢枪管",

"item.meatweapons.meatgun_pistol": "肉质手枪",
"item.meatweapons.meatgun_pistol.lore_0": "轻量级基础模块,附带手枪握把。\n最大复杂度:16",
"item.meatweapons.meatgun_pistol.lore_0": "轻量级基础模块,附带手枪握把。",
"item.meatweapons.meatgun_staff": "肉质手杖",
"item.meatweapons.meatgun_staff.lore_0": "能像杖子一样手持的基础模块。最适合搭配近战附件。\n最大复杂度:16",
"item.meatweapons.meatgun_staff.lore_0": "能像杖子一样手持的基础模块。最适合搭配近战附件。",

"item.meatweapons.assault_drill": "突击钻",
"item.meatweapons.assault_drill.lore": "绞碎敌人!取悦朋友!绝对能让你在派对里人见人爱!",
Expand Down Expand Up @@ -60,6 +60,7 @@
"meatgun_module.meatweapons.triple_carousel.desc": "可安装三个模块。发射信号会送至最上方的模块。触发后旋转至下一模块。",
"meatgun_module.meatweapons.double_carousel": "双座旋转架",
"meatgun_module.meatweapons.underbarrel": "下挂架",
"meatgun_module.meatweapons.underbarrel.desc": "可安装两个模块,两者按上下排布。\n第一攻击的触发信号会送至上方模块,第二攻击的送至下方模块。",
"meatgun_module.meatweapons.battery": "附加蓄能器",
"meatgun_module.meatweapons.battery.desc": "额外存储16发能量弹药。",
"meatgun_module.meatweapons.homing_brain": "追踪大脑",
Expand Down Expand Up @@ -92,6 +93,8 @@
"tooltip.meatweapons.meatgun_module.complexity": "复杂度:%s",
"tooltip.meatweapons.meatgun_module.remaining_complexity": "复杂度:%s / %s",

"death.attack.meatweapons.bullet": "%1$s被击杀了。",
"death.attack.meatweapons.bullet.player": "%1$s被%2$s击毙了。"
"death.attack.meatweapons.bullet": "%1$s被击杀了",
"death.attack.meatweapons.bullet.player": "%1$s被%2$s击毙了",
"tooltip.meatweapons.meatgun_module.max_complexity": "最大复杂度:%s",
"tooltip.meatweapons.applicable": "适用槽位:%s"
}
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@@ -0,0 +1,26 @@
---
id: mining_tools
lookup: neepmeat:drill_chassis, neepmeat:iron_rotary_drill_head, neepmeat:meat_steel_rotary_drill_head, neepmeat:diamond_rotary_drill)head, neepmeat:rock_drill_head
---

# Mining Tools

NEEPMeat tools and ore processing are different to Vanilla Minecraft, the main difference being that the ore processing pipeline uses ore blocks, rather than raw ores.

Mining ores such as iron and gold with a Drill Chassis equipped with a rotary head will drop the ore block.

## Drill Chassis

The Drill Chassis is a modular mining tool. By default, it has a Pneumatic Motor and runs on compressed air. This means that it must be within 25 blocks of a Small Compressor to run. Mobile compressors are available in two forms:

- Compressor Minecart
- Compressor Scutter - follows the player that placed it

The drill's core implant can be replaced with a Tool Organism using a PLC. This allows the drill to run on liquid food sources, such as Animal Feed and Liquid Food.

The Drill Chassis is also compatible with Meatgun Modules. Heads and modules can be swapped with a Tinker Table.

## Drill Heads

- Reciprocating Head - instantly mines stone-like blocks
- Rotary head - works like a pickaxe, except ore blocks **drop themselves instead of raw ore**
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---
id: verrucous_rocks
lookup: neepmeat:verrucous_stone, neepmeat:verrucous_stone_port
---

# Verrucous Rocks

Due to the increasing abundance of Enlightened animalcules in the environment, it is common for rocks to develop biological characteristics and grow into wart-like structures.

# Usage

The glandular secretion of verrucous rocks is an analogue of Transient Ichor, and can be used to power machines. The fluid often seeps from sores in the rock's hard surface. Fluid can be redirected with pipes and used as a passive power source. Multiple sores can be present in a single rock.

Each rock produces 10eJ/t per block. This is split equally between each port.
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---
id: ball_mill
lookup: neepmeat:ball_mill
---
# 球磨机

球磨机可在其旋转式滚筒中借助肉钢球将物品粉碎为细密的粉末。

球磨机是活体机器系统的一部分。

# 使用方法

同一活体机器中最多可存在4个球磨机滚筒工作段,且必须将其中央方块连接至机器主体。

向机器供能后所有滚筒段会一起旋转。

## 矿石处理

使用球磨机处理粉碎矿石可令平均产量增加20%。矿石粉可烧炼,也可将其溶解于怪异酶液以进一步处理。

\image[width=227,height=128,scale=0.5]{neepmeat:guide/images/ball_mill.png}
上图:由大型发动机驱动的球磨机。使用NEEP总线滑动拉杆和脉管能源转换器控制速度。
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,8 @@ lookup: neepmeat:distributor_point

The Distributor Receiver summons Distributor Organisms to transport items and fluids to other receivers on the same channel. Transport can occur to unloaded chunks and across dimensions.

It is part of the living machine system.

# Usage

Only one Distributor Receiver can be part of a machine. The receiver can be configured to send resources, receive them, or both. Send mode requires an item input to be part of the machine, and receive mode requires an item output.
Expand All @@ -20,6 +22,8 @@ Right-clicking on the receiver opens a GUI with configuration options:

For transport to occur, only the sender chunks need to be loaded.

Note that fluids will be destroyed if the receiver has no Fluid Output Port.

# NEEPBus Support

NEEPBus can be used to set a receiver's channel or trigger it to send.
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---
id: heater
lookup: neepmeat:heater
---

# Heater

The Heater warms any furnace-like block that it faces, allowing it to smelt items without fuel. It must be connected directly to a vascular network to function.

# Fluid Heating

When facing a Multi-Tank, fluids can be heated. This can be used to pasteurise Milk. The power output of the heater influences the processing rate.\n"}

# Block heating

The heater can progress the oxidation state of any oxidisable block (such as Copper Stairs) if it is adjacent to Patina Treatment.
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---
id: large_mincer
lookup: neepmeat:mincer
---

# Mincer

The Mincer provides a compact means of converting substrate organisms into Tissue Slurry.

# Usage

Substrate organisms must be inserted into the machine's jaws from above. Tissue Slurry can be extracted from the lower block for further purification with a Trommel. A running motor must be connected to the base for this machine to function.

The amount of Tissue Slurry produced by a substrate organism is dependent on its size.
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ Output power depends on the number of segments and the energy density of the inp

- Meat: 40eJ / d
- Animal Feed: 60eJ / d
- Food: (1 + 9 * hunger) / d
- Food: (1 + 9 * hunger) eJ / d

## Example

Expand Down
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---
id: pylon
lookup: neepmeat:pylon
---

# Pylon

When at operating speed, the Pylon's emanations stimulate the pineal glands of nearby vertebrates. This permits limited glimpses of the unseen. For unknown reasons, this process can also grant unseen forms substance in the waking world.

## Usage

The Pylon requires a motor facing upwards beneath it. To achieve operating speed, the motor must run at 240eJ/t or above. When at operating speed, the rotor will turn from red to purple.
An active Pylon within a 17 block range of an Advanced Integrator will allow its information reserves to exceed 8GeB.

Efficiency can be increased by adding a pyramid of Meat Steel Blocks below the pylon. This does not have to be solid.

The emanations of the pylon have a highly debilitating Enlightening effect that is partially permanent. Do not go within three blocks of an active Pylon that has a large base.

After a second of exposure to a Pylon, endermen will temporarily lose their ability to teleport.
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@@ -0,0 +1,14 @@
---
id: rendering_basin
lookup: neepmeat:crucible
---

# Rendering Basin

The enlightened enzymes of the Gland Potato concentrate the fleshly nature of certain minerals into a layer of ethereal fat. Thus, rendering is an efficacious form of mineral extraction.

# Usage

To obtain ore fat, fill a Rendering Basin with eldritch enzymes and drop in raw ore from above. The ore fat will appear within an adjacent Fat Collector from which it can be extracted. Each unit of raw ore requires 333mb of Eldritch Enzymes to process.

Rendering typically yields 20% more of the resource than smelting. Ingots can be formed from the dirty fat using a Hydraulic Press and a Pressing Basin.
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,8 @@ It can be controlled manually or automatically by a PLC.

Under manual control, no extra infrastructure is required. With a PLC, the target entity must be standing on a Surgery Platform.

**Some implants cannot be installed manually, and require PLC control.**

## Manual Control

Using the main block gives direct control over the Implanter. The head can be repositioned with the normal movement keys.
Expand Down
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@@ -0,0 +1,22 @@
---
id: power_flower
lookup: neepmeat:power_flower_seeds, neepmeat:power_flower_growth, neepmeat:power_flower_controller, neepmeat:power_flower_fluid_port
---

# Power Flower

The Power Flower is an organism that can synthesise Transient Ichor from sunlight and by liquid food.

## Usage

Power Flower Seeds can be placed on any dirt-like block and will eventually mature into a larger growth. When a growth block has air above it and one or more growth blocks below it, it will specialise into a photosynthetic organ and produce 10eJ/t constantly. Otherwise, it will increase the rate at which foods are digested and metabolised.

Water inserted through a Power Flower Fluid Port is necessary for photosynthesis.

## Foods

Each non-photosynthetic organ (full block) will consume 1d of food per tick. Consumption and generation rate therefore depend on the number of full blocks.

- Meat: 3eJ/t per droplet consumed
- Animal Feed: 4eJ/t per droplet consumed
- Food: (1 + ceil(hunger)) eJ/t per droplet consumed
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
---
id: transductive_cannula
lookup: neepmeat:transducer
icon: neepmeat:transducer
---

# Transductive Cannula

The Transductive Cannula imbues a working substrate with received heat, producing Transient Ichor.

## Usage

The Transductive Cannula must be incorporated into the structure shown below. It must be placed above a tank of water with a heat source below. Heat sources include lit furnaces, lava, lava cauldrons and magma blocks, although lit furnaces provide the most energy.
Ethereal fuel is ejected at pressure from the top of the dome.

Reservoirs can provide a steady source of water.

\image[width=32,height=98,scale=0.2]{neepmeat:guide/images/transducer_usage.png}

## Heat sources and power outputs:

- Lava: 40eJ/t
- Lava Cauldron: 40eJ/t
- Magma Block: 40eJ/t
- Lit Furnace: 150eJ/t
- Flame Jet: 500eJ/t
Original file line number Diff line number Diff line change
Expand Up @@ -7,4 +7,16 @@ lookup: neepmeat:living_tool_implant

The tool organism provides self-repair faculties to the tool it bonds with.

It can be applied to a tool with a PLC using the COMBINE operation.
It can be applied to any item with durability with a PLC using the COMBINE operation.

It can replace the pneumatic motor on a Drill Chassis, allowing it to run without a nearby compressor.

# Refuelling

A tool organism runs on metabolic substrates such as Meat, Animal Feed or Liquid Food. Refilling can be done with a Bottler, or by right-clicking a tank.

# Energy Values

- Animal Feed: 500 durability per bucket
- Meat: 750 durability per bucket
- Liquid Food: 81000 * hunger / 600
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