The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
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Updated
Feb 13, 2026 - C#
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
Unity框架解决方案-支持HybridCLR(最好的次时代热更)、Obfuz混淆代码加固与YooAssets(优秀商业级资源框架)。
A lock-free, asynchronous, event-driven Java Netty framework for building high-performance network applications. Lightweight and dependency-free, it supports distributed, decentralized clusters without requiring external middleware or databases—ideal for game servers, IoT, and long-lived connection systems.
Unity GameFramework + HybridCLR热更,Obfuz代码加固,支持WebGL(小游戏)热更。高效率、高性能、懒人必备、防加班神器、简单易用、规范化、自动化的开发工作流。
F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的游戏框架,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。F8 Framework is an elegant, lightweight, and intuitive game framework based on the Unity engine. Its components are centered around the F8 one-click startup, and the framework as a whole is designed to enable game development with minimal usage cost.
A developing game server framework,based on Entity Component System(ECS).
Unity前后端+管理端一体化解决方案-HybridCLR+YooAssets+LuBan+ProtoBuff+FairyGUI+DoTween+GameAnalytics+LitJson+UniTask+GameFramework+GeekServer+Admin.Net。
a game client framework for cocoscreator
基于Unity3D框架Game Framework( http://gameframework.cn )的教程和实例,对应教程:http://www.benmutou.com/archives/category/unity3d/game-framework
UnityGameFramework框架,目标整合HybridCLR和luban提供完整热更和配置表演示。
Unity3D开发的工具包集合, 集成常见的开发组件以免于重复造轮子。佛系更新中。。。
The OxGFrame is a framework based on Unity for accelerating game development. Supports multi-platform Win, OSX, Android, iOS, WebGL.
This is a Unity resource(AssetBundle) rule editor visual tool based on GameFramework. 这是一个基于GameFramework框架的资源包(AssetBundle)规则编辑器
一个基于EgretEngine的开发框架
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