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Komodo was spawned out of a desire to learn popular game engine design, like composition over inheritance and ECS. Komodo is an attempt at making an engine that places the developer first, providing simple control over 2D and 3D game development.
Taal is an open-source 3D browser game built with react-three-fiber that aims to combine the strategic depth of games like Anno and Civilization with an infinitely expansive, procedurally generated cubic world.
A 3D physics puzzle game developed in Unity, focusing on momentum management and spatial navigation. This project highlights proficiency in Unity’s physics engine, C# scripting for custom player controllers, and scene management for smooth level transitions.