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30 changes: 15 additions & 15 deletions blazor/autocomplete/events.md
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ The `Blur` event is triggered when the input loses focus.

private void BlurHandler(Object args)
{
// Here, you can customize your code.
// Here, you can write your own logic based on your requirements!
}
}
```
Expand Down Expand Up @@ -74,7 +74,7 @@ The `ValueChange` event is triggered when the AutoComplete value changes.

private void ValueChangeHandler(ChangeEventArgs<string, GameFields> args)
{
// Here, you can customize your code.
// Here, you can write your own logic based on your requirements!
}
}

Expand Down Expand Up @@ -109,7 +109,7 @@ The `Closed` event is triggered after the popup has been closed.

private void CloseHandler(ClosedEventArgs args)
{
// Here, you can customize your code.
// Here, you can write your own logic based on your requirements!
}
}
```
Expand Down Expand Up @@ -143,7 +143,7 @@ The `Created` event is triggered when the component is created.

private void CreatedHandler(Object args)
{
// Here, you can customize your code.
// Here, you can write your own logic based on your requirements!
}
}
```
Expand Down Expand Up @@ -177,7 +177,7 @@ The `Destroyed` event is triggered when the component is destroyed.

private void DestroyedHandler(Object args)
{
// Here, you can customize your code.
// Here, you can write your own logic based on your requirements!
}
}
```
Expand Down Expand Up @@ -211,7 +211,7 @@ The `Focus` event is triggered when the input gains focus.

private void FocusHandler(Object args)
{
// Here, you can customize your code.
// Here, you can write your own logic based on your requirements!
}
}
```
Expand Down Expand Up @@ -245,7 +245,7 @@ The `OnOpen` event is triggered when the popup is opened. If this event is cance

private void OnOpenHandler(BeforeOpenEventArgs args)
{
// Here, you can customize your code.
// Here, you can write your own logic based on your requirements!
}
}
```
Expand Down Expand Up @@ -280,7 +280,7 @@ The `OnClose` event is triggered before the popup is closed. If this event is ca

private void OnCloseHandler(PopupEventArgs args)
{
// Here, you can customize your code.
// Here, you can write your own logic based on your requirements!
}
}
```
Expand Down Expand Up @@ -314,7 +314,7 @@ The `DataBound` event is triggered after the data source is populated in the pop

private void DataBoundHandler(DataBoundEventArgs args)
{
// Here, you can customize your code.
// Here, you can write your own logic based on your requirements!
}
}
```
Expand Down Expand Up @@ -350,7 +350,7 @@ The `Filtering` event is triggered while typing in the input when `AllowFilterin

private void Filteringhandler(FilteringEventArgs args)
{
// Here, you can customize your code.
// Here, you can write your own logic based on your requirements!
}
}

Expand Down Expand Up @@ -390,7 +390,7 @@ The `OnActionBegin` event is triggered before fetching data from the remote serv

private void OnActionBeginhandler(ActionBeginEventArgs args)
{
// Here, you can customize your code.
// Here, you can write your own logic based on your requirements!
}
}
```
Expand Down Expand Up @@ -429,7 +429,7 @@ The `OnActionFailure` event is triggered when the data fetch request from the re

private void OnActionFailurehandler(Exception args)
{
// Here, you can customize your code.
// Here, you can write your own logic based on your requirements!
}
}
```
Expand Down Expand Up @@ -463,7 +463,7 @@ The `OnValueSelect` event is triggered when a user selects an item in the popup

private void OnValueSelecthandler(SelectEventArgs<GameFields> args)
{
// Here, you can customize your code.
// Here, you can write your own logic based on your requirements!
}
}
```
Expand Down Expand Up @@ -497,11 +497,11 @@ The `Opened` event is triggered when the popup opens.

private void Openedhandler(PopupEventArgs args)
{
// Here, you can customize your code.
// Here, you can write your own logic based on your requirements!
}
}

```
{% previewsample "https://blazorplayground.syncfusion.com/embed/LtVqsBCTAcAbJVPK?appbar=false&editor=false&result=true&errorlist=false&theme=bootstrap5" %}

N> The AutoComplete currently supports the events listed above. Additional events may be introduced in future releases based on user requests. If the required event is not listed, submit a request on the [Syncfusion Feedback](https://www.syncfusion.com/feedback/blazor-components) portal.
N> The AutoComplete currently supports the events listed above. Additional events may be introduced in future releases based on user requests. If the required event is not listed, submit a request on the [Syncfusion Feedback](https://www.syncfusion.com/feedback/blazor-components) portal.