[Sofa.GL] DrawToolGL: improve indices text rendering quality#6093
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hugtalbot merged 5 commits intoMay 21, 2026
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The indices text now maintains a constant screen-space size regardless of zoom level and scene dimensions, removing the need to manually adjust showIndicesScale per scene. - Compute per-vertex scale from the projection matrix and camera depth in GlText::textureDraw_Indices - Handle both perspective and orthographic projections - Add alpha blending for smoother text rendering - Update all callers to pass a dimensionless multiplier (default 1.0) instead of bbox-dependent world-space size
- Add drop shadow (black, 70% opacity, 1.5px offset) behind each label for readability against any background - Disable depth test so indices always render on top of geometry - Enable mipmaps on the ASCII texture atlas for cleaner downsampling
Contributor
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Thank you so much @fredroy |
alxbilger
approved these changes
Apr 27, 2026
bakpaul
approved these changes
Apr 30, 2026
Contributor
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There were minor conflicts, @fredroy could you check my corrections please? |
Contributor
Author
should be ok |
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Based on
3 improvements:
disable depth test so no more hidden indicesre-enabled per reviewer requestbefore:


PR:


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EDIT: with depth test
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