Bullet Physics SDK for Unreal Engine
Implementing and adding support for a custom USkeletalMeshComponent. It supports compound shapes.
This is a work in progress (very WIP) :), use the originally forked repo mentioned below if you want something usable.
Clone this repo into a Plugin directory of your choice, Engine or <Your project Dir>.
Clone this repo into a Plugin directory of your choice, Engine or <Your project Dir>.
Might work, no idea
You don't need to do this. Just putting it here if you need to compile it
- Clone bullet
- Compile,
cmake \
-DLIBRARY_OUTPUT_PATH=<PATH TO THIS REPO>/BulletPhysicsPlugin/Source/ThirdParty/BulletPhysicsEngineLibrary/lib/linux/<RelFolder>\
-DBUILD_SHARED_LIBS=1 \
-DINSTALL_LIBS=0 \
-DINSTALL_EXTRA_LIBS=0 \
-DCMAKE_BUILD_TYPE=<RelType> \ # Replace build type as required: `Debug`,`RelWithDebugInfo`,`Release`.
.make, had to usemake -jbecause, compile was not using all cores for some reason.
Bullet physics(obv) bullet Read this blog. The code in this plugin is from there.
Originally Forked From: https://github.com/SacredCodeWriter/BulletPhysicsPlugin

