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13 changes: 0 additions & 13 deletions Source/Client/AsyncTime/SetMapTime.cs
Original file line number Diff line number Diff line change
Expand Up @@ -188,19 +188,6 @@ public static void Postfix(Map map, CompCauseGameCondition __instance, ref GameC
}
}

// This exists purely to fix load issues. Some fake ticks cause condition duplication on load.
[HarmonyPatch(typeof(CompCauseGameCondition), nameof(CompCauseGameCondition.CompTick))]
public static class Patch_CompCauseGameCondition_CompTick
{
public static bool Prefix()
{
if (Multiplayer.Client == null || !Multiplayer.GameComp.asyncTime)
return true; // vanilla

return Multiplayer.LocalServer.FullyStarted;
}
}

[HarmonyPatch(typeof(CompCauseGameCondition), nameof(CompCauseGameCondition.EnforceConditionOn))]
static class MapConditionCauserMapTime
{
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