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83 changes: 0 additions & 83 deletions tools/clang/unittests/HLSLExec/ShaderOpArithTable.xml
Original file line number Diff line number Diff line change
Expand Up @@ -320,47 +320,6 @@
<Value>0</Value>
</Parameter>
</Row>
<Row Name="IsNormal">
<Parameter Name="Validation.Type">Epsilon</Parameter>
<Parameter Name="Validation.Tolerance">0</Parameter>
<Parameter Name="ShaderOp.Text"> struct SUnaryFPOp {
float input;
float output;
};
RWStructuredBuffer&lt;SUnaryFPOp&gt; g_buf : register(u0);
[numthreads(8,8,1)]
void main(uint GI : SV_GroupIndex) {
SUnaryFPOp l = g_buf[GI];
if (isnormal(l.input))
l.output = 1;
else
l.output = 0;
g_buf[GI] = l;
};</Parameter>
<Parameter Name="ShaderOp.Target">cs_6_0</Parameter>
<Parameter Name="Validation.Input1">
<Value>NaN</Value>
<Value>-Inf</Value>
<Value>-denorm</Value>
<Value>-0</Value>
<Value>0</Value>
<Value>denorm</Value>
<Value>Inf</Value>
<Value>1.0</Value>
<Value>-1.0</Value>
</Parameter>
<Parameter Name="Validation.Expected1">
<Value>0</Value>
<Value>0</Value>
<Value>0</Value>
<Value>0</Value>
<Value>0</Value>
<Value>0</Value>
<Value>0</Value>
<Value>1</Value>
<Value>1</Value>
</Parameter>
</Row>
<Row Name="Exp">
<Parameter Name="Validation.Type">Relative</Parameter>
<Parameter Name="Validation.Tolerance">21</Parameter>
Expand Down Expand Up @@ -1361,48 +1320,6 @@
</Parameter>
<Parameter Name="ShaderOp.Arguments">-enable-16bit-types</Parameter>
</Row>
<Row Name="IsNormalHalf">
<Parameter Name="Validation.Type">Epsilon</Parameter>
<Parameter Name="Validation.Tolerance">0</Parameter>
<Parameter Name="ShaderOp.Text"> struct SUnaryFPOp {
float16_t input;
float16_t output;
};
RWStructuredBuffer&lt;SUnaryFPOp&gt; g_buf : register(u0);
[numthreads(8,8,1)]
void main(uint GI : SV_GroupIndex) {
SUnaryFPOp l = g_buf[GI];
if (isnormal(l.input))
l.output = 1;
else
l.output = 0;
g_buf[GI] = l;
};</Parameter>
<Parameter Name="ShaderOp.Target">cs_6_9</Parameter>
<Parameter Name="Validation.Input1">
<Value>NaN</Value>
<Value>-Inf</Value>
<Value>-denorm</Value>
<Value>-0</Value>
<Value>0</Value>
<Value>denorm</Value>
<Value>Inf</Value>
<Value>1.0</Value>
<Value>-1.0</Value>
</Parameter>
<Parameter Name="Validation.Expected1">
<Value>0</Value>
<Value>0</Value>
<Value>0</Value>
<Value>0</Value>
<Value>0</Value>
<Value>0</Value>
<Value>0</Value>
<Value>1</Value>
<Value>1</Value>
</Parameter>
<Parameter Name="ShaderOp.Arguments">-enable-16bit-types</Parameter>
</Row>
<Row Name="IsFiniteHalf">
<Parameter Name="Validation.Type">Epsilon</Parameter>
<Parameter Name="Validation.Tolerance">0</Parameter>
Expand Down