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reneemeyer
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May 14, 2018
03week/towersOfHanoi.js
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| function isLegal() { | ||
| // Your code here | ||
| const isLegal = (startStack, endStack) => { | ||
| if (stacks[startStack][stacks[startStack].length - 1] > stacks[endStack][stacks[endStack].length - 1]) { |
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could be simplified, just return the evaluation
03week/towersOfHanoi.js
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| function checkForWin() { | ||
| // Your code here | ||
| const checkForWin = () => { | ||
| if (stacks.b[3] == 1 || stacks.c[3] == 1) { |
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could be simplified, just return the evaluation
03week/towersOfHanoi.js
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| }; | ||
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| const legalMove = (startStack, endStack) => { | ||
| if (isLegal(startStack, endStack)) { |
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legalMove should only check if the move it's legal, it's not responsible for calling movePiece
03week/towersOfHanoi.js
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| // Your code here | ||
| const towersOfHanoi = (startStack, endStack) => { | ||
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| legalMove(startStack, endStack); |
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Need to fix your function organization here. If the move is legal THEN you would move the piece and check for a win. If there's not a win you would reset the game. Here you are reseting the game every time
…turning statement evaluation. legalMove and isLegal performing same function.remove legalMove. update towersOfHanoi organization. reset only when checkForWin.
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