improve architecture detection for cross-compilation #1921
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While working on cross-compilation setups, I ran into a few cases where godot_arch_name() fails to detect the intended target architecture because CMAKE_SYSTEM_PROCESSOR is host instead of the target.
This shows up in a couple of fairly common scenarios:
I’m not entirely sure whether all of this should live here or whether some of it would be better handled by toolchain files (especially setting CMAKE_SYSTEM_PROCESSOR correctly). Also, Linux ARM32 and x86_32, as well as Windows x86_32, are probably not heavily used targets anymore.