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1 change: 1 addition & 0 deletions docs/community/presets.md
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Expand Up @@ -16,6 +16,7 @@ The following community-contributed presets customize how Spec Kit behaves — o
| Cross-Platform Governance | Adds Bash/PowerShell parity, dry-run/WhatIf parity, Unix man-page expectations, PowerShell comment-based help, and Verb-Noun Cmdlet discipline | 8 templates, 3 commands | — | [spec-kit-preset-cross-platform-governance](https://github.com/hindermath/spec-kit-preset-cross-platform-governance) |
| Explicit Task Dependencies | Adds explicit `(depends on T###)` dependency declarations and an Execution Wave DAG to tasks.md for parallel scheduling | 1 template, 1 command | — | [spec-kit-preset-explicit-task-dependencies](https://github.com/Quratulain-bilal/spec-kit-preset-explicit-task-dependencies) |
| Fiction Book Writing | It adapts the Spec-Driven Development workflow for storytelling to create books or audiobooks (with annotations) in 12 languages: features become story elements, specs become story briefs, plans become story structures, and tasks become scene-by-scene writing tasks. Supports single and multi-POV, all major plot structure frameworks, and two style modes: an author voice sample or humanized AI prose. Supports interactive elements like brainstorming, interview, roleplay and extras like statistics, cover builder and bio command. Export with templates for KDP, D2D etc. | 22 templates, 27 commands, 2 scripts | — | [speckit-preset-fiction-book-writing](https://github.com/adaumann/speckit-preset-fiction-book-writing) |
| Game Narrative Writing | Spec-Driven Development for interactive game narrative for pre-production for video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture. | 22 templates, 36 commands, 2 scripts | — | [speckit-preset-game-narrative-writing](https://github.com/adaumann/speckit-preset-game-narrative-writing) |
| iSAQB Architecture Governance | Adds general iSAQB/CPSA-F and arc42 architecture governance: goals, context, building blocks, runtime and deployment views, quality scenarios, ADRs, risks, and technical debt | 13 templates, 3 commands | — | [spec-kit-preset-isaqb-architecture-governance](https://github.com/hindermath/spec-kit-preset-isaqb-architecture-governance) |
| Jira Issue Tracking | Overrides `speckit.taskstoissues` to create Jira epics, stories, and tasks instead of GitHub Issues via Atlassian MCP tools | 1 command | — | [spec-kit-preset-jira](https://github.com/luno/spec-kit-preset-jira) |
| Multi-Repo Branching | Coordinates feature branch creation across multiple git repositories (independent repos and submodules) during plan and tasks phases | 2 commands | — | [spec-kit-preset-multi-repo-branching](https://github.com/sakitA/spec-kit-preset-multi-repo-branching) |
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37 changes: 37 additions & 0 deletions presets/catalog.community.json
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Expand Up @@ -256,6 +256,43 @@
"created_at": "2026-04-09T08:00:00Z",
"updated_at": "2026-04-27T08:00:00Z"
},
"game-narrative-writing": {
"name": "Game Narrative Writing",
"id": "game-narrative-writing",
"version": "1.0.0",
"description": "Spec-Driven Development for interactive game narrative for pre-production for video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture.",
"author": "Andreas Daumann",
"repository": "https://github.com/adaumann/speckit-preset-game-narrative-writing",
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"download_url": "https://github.com/adaumann/speckit-preset-game-narrative-writing/archive/refs/tags/v1.0.0.zip",
"homepage": "https://github.com/adaumann/speckit-preset-game-narrative-writing",
"documentation": "https://github.com/adaumann/speckit-preset-game-narrative-writing/blob/main/game-narrative-writing/README.md",
"license": "MIT",
"requires": {
"speckit_version": ">=0.5.0"
},
"provides": {
"templates": 22,
"commands": 36,
"scripts": 2
},
"tags": [
"game-writing",
"interactive-fiction",
"twine",
"ink",
"renpy",
"point-and-click",
"branching-narrative",
"choice-if",
"visual-novel",
"mechanic-hooks",
"game-narrative",
"export",
"series"
],
"created_at": "2026-05-05T08:00:00Z",
"updated_at": "2026-05-05T08:00:00Z"
},
"isaqb-architecture-governance": {
"name": "iSAQB Architecture Governance",
"id": "isaqb-architecture-governance",
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