Typo in implicit-animations.md#13076
Typo in implicit-animations.md#13076HamzaGohar-2k23-BSCS-249 wants to merge 1 commit intoflutter:mainfrom
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Inside the "Tile" class the member variable is defined as a "String" and inside the "Text" widget we are using it as a Record "letter.char.toUpperCase()" . But we extracted the String from the record when we were creating multiple tiles inside the "Row" widget of "GamePage" class by using "Collection for"
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Summary of ChangesHello @HamzaGohar-2k23-BSCS-249, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request addresses a minor but important correction within the Highlights
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Code Review
This pull request correctly fixes a typo in the implicit-animations.md tutorial file. The change from letter.char.toUpperCase() to letter.toUpperCase() is accurate, as the letter variable is a String. The changes are correct and improve the code snippets in the documentation.
While reviewing the file, I noticed a few other potential typos in the code snippets that are outside the scope of this PR's changes. Since I can only comment on changed lines, I'm mentioning them here for completeness:
- In all three
Tilewidget code snippets (lines 44, 88, 153), the constructorconst Tile(required this.letter, required hitType, {super.key});seems to have a typo. It should likely beconst Tile(required this.letter, required this.hitType, {super.key});. - In the first
Tilewidget code snippet (around line 56),switch (type)is used. This appears to be a typo and should likely beswitch (hitType)to match the parameter name. - In the third
Tilewidget code snippet (around lines 168-170), the switch cases useLetterType(e.g.,LetterType.hit). This seems to be a typo forHitType, which is used in other parts of the tutorial.
Addressing these would further improve the consistency and correctness of the tutorial code. The changes in this PR are good to merge.
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/gcbrun |
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Inside the "Tile" class the member variable is defined as a "String" and inside the "Text" widget we are using it as a Record "letter.char.toUpperCase()" . But we extracted the String from the record when we were creating multiple tiles inside the "Row" widget of "GamePage" class by using "Collection for"
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