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0.19.0 (05 Sept. 2025)

Modified

  • Update to Rapier 0.29.0 which includes performance improvements for scenes involving a lot of contact constraints.
    See feat: solver improvements + release v0.29.0 rapier#876 for details.
  • Renamed the RigidBody.invPrincipalInertiaSqrt and .effectiveWorldInvInertiaSqrt methods to
    RigidBody.invPrincipalInertia and .effectiveWorldInvInertia (removed the Sqrt suffix). These methods will now
    return the actual inverse angular inertia matrix rather than its square root.
  • Removed methods related to the legacy PGS solver: World.numAdditionalFrictionIterations,
    switchToStandardPgsSolver, switchToSmallStepsPgsSolver, switchToSmallStepsPgsSolverWithoutWarmstart.

@sebcrozet sebcrozet merged commit 9d307cd into master Sep 5, 2025
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@sebcrozet sebcrozet deleted the rapier-029 branch September 5, 2025 21:38
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2 participants