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9 changes: 7 additions & 2 deletions CodeWalker.Core/GameFiles/Resources/Texture.cs
Original file line number Diff line number Diff line change
Expand Up @@ -712,9 +712,12 @@ public int CalcDataSize()
public ushort CalculateStride()
{
if (Format == 0) return 0;
var dxgifmt = DDSIO.GetDXGIFormat(Format);
bool isCompressed;
var dxgifmt = DDSIO.GetDXGIFormat(Format, out isCompressed);
DDSIO.DXTex.ComputePitch(dxgifmt, Width, Height, out var rowPitch, out var slicePitch, 0);
return (ushort)rowPitch;
// For compressed formats (BC/DXT): convert bytes to DWORD units (divide by 4)
// For uncompressed formats: return the original row pitch in bytes
return isCompressed ? (ushort)(rowPitch / 4) : (ushort)(rowPitch);
}
public TextureFormat GetLegacyFormat(TextureFormatG9 format)
{
Expand Down Expand Up @@ -938,6 +941,8 @@ public override void Read(ResourceDataReader reader, params object[] parameters)
this.Unknown_88h = reader.ReadUInt32();
this.Unknown_8Ch = reader.ReadUInt32();

// auto-calculate stride value to fix potential incorrect values in data textures
this.Stride = CalculateStride();
// read reference data
this.Data = reader.ReadBlockAt<TextureData>(this.DataPointer, this.Format, this.Width, this.Height, this.Levels, this.Stride);

Expand Down
21 changes: 14 additions & 7 deletions CodeWalker.Core/GameFiles/Utils/DDSIO.cs
Original file line number Diff line number Diff line change
Expand Up @@ -500,18 +500,19 @@ public static TextureFormat GetTextureFormat(DXGI_FORMAT f)
return format;
}

public static DXGI_FORMAT GetDXGIFormat(TextureFormat f)
public static DXGI_FORMAT GetDXGIFormat(TextureFormat f, out bool isCompressed)
{
var format = DXGI_FORMAT.DXGI_FORMAT_UNKNOWN;
isCompressed = false;
switch (f)
{
// compressed
case TextureFormat.D3DFMT_DXT1: format = DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM; break;
case TextureFormat.D3DFMT_DXT3: format = DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM; break;
case TextureFormat.D3DFMT_DXT5: format = DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM; break;
case TextureFormat.D3DFMT_ATI1: format = DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM; break;
case TextureFormat.D3DFMT_ATI2: format = DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM; break;
case TextureFormat.D3DFMT_BC7: format = DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM; break;
case TextureFormat.D3DFMT_DXT1: format = DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM; isCompressed = true; break;
case TextureFormat.D3DFMT_DXT3: format = DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM; isCompressed = true; break;
case TextureFormat.D3DFMT_DXT5: format = DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM; isCompressed = true; break;
case TextureFormat.D3DFMT_ATI1: format = DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM; isCompressed = true; break;
case TextureFormat.D3DFMT_ATI2: format = DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM; isCompressed = true; break;
case TextureFormat.D3DFMT_BC7: format = DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM; isCompressed = true; break;

// uncompressed
case TextureFormat.D3DFMT_A1R5G5B5: format = DXGI_FORMAT.DXGI_FORMAT_B5G5R5A1_UNORM; break;
Expand All @@ -524,6 +525,12 @@ public static DXGI_FORMAT GetDXGIFormat(TextureFormat f)
return format;
}

public static DXGI_FORMAT GetDXGIFormat(TextureFormat f)
{
bool isCompressed;
return GetDXGIFormat(f, out isCompressed);
}

private static ImageStruct GetImageStruct(Texture texture, DXGI_FORMAT format)
{
ImageStruct img = new ImageStruct();
Expand Down