⚡️ Speed up function linkWidgetsToNewParent by 13%#48
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⚡️ Speed up function linkWidgetsToNewParent by 13%#48codeflash-ai[bot] wants to merge 1 commit intoreleasefrom
linkWidgetsToNewParent by 13%#48codeflash-ai[bot] wants to merge 1 commit intoreleasefrom
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The optimized code achieves a **12% runtime improvement** (1.18ms → 1.05ms) through three key optimizations:
## Primary Optimizations
1. **For-loop vs forEach**: Replaced `forEach` with a traditional `for` loop with cached length (`for (let i = 0, len = movedWidgets.length; i < len; i++)`). This eliminates the overhead of creating and invoking a callback function for each iteration, which is particularly beneficial in JavaScript where function calls have non-trivial overhead.
2. **Early exit for unchanged widgets**: Added `if (widget.parentId === canvasId) continue;` to skip object creation when the widget already has the target `parentId`. This prevents unnecessary object spreads (`{...widget, parentId: canvasId}`), which involve copying all widget properties. Line profiler shows this check (line 110) only takes 7.7% of execution time while avoiding expensive object allocations.
3. **Reduced property lookups**: Cached `highlight.canvasId` in a variable and stored `widgets[widgetId]` in a local variable before the conditional checks. This reduces redundant object property accesses within the loop body.
## Performance Impact by Test Case
The optimization particularly excels when:
- **Many widgets already have the correct parent** (e.g., "should update to same parentId" test: 54.8% faster) - the early exit avoids all object creation overhead
- **Large collections with sparse changes** (e.g., "should handle 1000 widgets" test: 36.6% faster for 100 moved out of 1000 total)
- **Complex widget objects** (e.g., "complex nested properties" test: 49% faster) - the early exit saves copying large nested structures
Some basic tests show slight slowdowns (1-5μs) in the optimized version, likely due to additional variable declarations and conditional checks that aren't amortized over large iterations. However, these represent nanosecond-level differences that are negligible compared to the double-digit percentage gains on realistic workloads with multiple widgets or when widgets already have correct parents.
The line profiler confirms the optimization's effectiveness: while the optimized version has more instrumented lines, the expensive object spread operation (line 111) now consumes only 6.9% of total time versus 76.3% in the original, demonstrating that avoiding unnecessary object creation is the critical win.
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📄 13% (0.13x) speedup for
linkWidgetsToNewParentinapp/client/src/layoutSystems/anvil/utils/layouts/update/moveUtils.ts⏱️ Runtime :
1.18 milliseconds→1.05 milliseconds(best of250runs)📝 Explanation and details
The optimized code achieves a 12% runtime improvement (1.18ms → 1.05ms) through three key optimizations:
Primary Optimizations
For-loop vs forEach: Replaced
forEachwith a traditionalforloop with cached length (for (let i = 0, len = movedWidgets.length; i < len; i++)). This eliminates the overhead of creating and invoking a callback function for each iteration, which is particularly beneficial in JavaScript where function calls have non-trivial overhead.Early exit for unchanged widgets: Added
if (widget.parentId === canvasId) continue;to skip object creation when the widget already has the targetparentId. This prevents unnecessary object spreads ({...widget, parentId: canvasId}), which involve copying all widget properties. Line profiler shows this check (line 110) only takes 7.7% of execution time while avoiding expensive object allocations.Reduced property lookups: Cached
highlight.canvasIdin a variable and storedwidgets[widgetId]in a local variable before the conditional checks. This reduces redundant object property accesses within the loop body.Performance Impact by Test Case
The optimization particularly excels when:
Some basic tests show slight slowdowns (1-5μs) in the optimized version, likely due to additional variable declarations and conditional checks that aren't amortized over large iterations. However, these represent nanosecond-level differences that are negligible compared to the double-digit percentage gains on realistic workloads with multiple widgets or when widgets already have correct parents.
The line profiler confirms the optimization's effectiveness: while the optimized version has more instrumented lines, the expensive object spread operation (line 111) now consumes only 6.9% of total time versus 76.3% in the original, demonstrating that avoiding unnecessary object creation is the critical win.
✅ Correctness verification report:
🌀 Click to see Generated Regression Tests
📊 Performance Profile
View detailed line-by-line performance analysis
To edit these changes
git checkout codeflash/optimize-linkWidgetsToNewParent-ml27q8rdand push.