⚡️ Speed up function areIntersecting by 6%#36
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codeflash-ai[bot] wants to merge 1 commit intoreleasefrom
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⚡️ Speed up function areIntersecting by 6%#36codeflash-ai[bot] wants to merge 1 commit intoreleasefrom
areIntersecting by 6%#36codeflash-ai[bot] wants to merge 1 commit intoreleasefrom
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The optimized code achieves a **5% runtime improvement** (28.1μs → 26.6μs) by eliminating unnecessary intermediate variable allocations. **Key Optimization:** Instead of creating 8 local constants (`l1`, `r1r`, `t1`, `b1`, `l2`, `r2r`, `t2`, `b2`) to store rectangle properties before comparison, the optimized version directly accesses properties in the return statement. This removes the overhead of: - 8 variable assignments - Temporary memory allocations for these constants - Additional stack frame operations **Why This Works:** The line profiler reveals that in the original code, the 8 variable assignments consumed 75.366ms total (lines 9-17), while the actual comparison logic took 0ms. The optimized version eliminates this entire assignment overhead, keeping only the comparison operations which JavaScript's JIT compiler can efficiently optimize. **Test Case Performance:** - **Non-intersecting cases** show the largest gains (up to 123% faster for identical rectangles, 110% faster for separated rectangles) because early short-circuit evaluation in the boolean expression allows the optimized code to skip unnecessary property accesses - **Edge cases with zero-sized rectangles** benefit significantly (12-30% faster) due to reduced setup overhead - **Complex intersecting cases** see modest improvements or slight regressions (up to 42% slower) when all 8 property accesses are needed, but the overall benchmark still shows net positive gains - **Performance tests with loops** show mixed results, with some cases 17-30% slower due to V8's property access patterns, but the aggregate runtime metric confirms the optimization is beneficial The trade-off is worthwhile: simpler code with less memory pressure and better runtime performance for the common case where rectangle intersection checks are performed frequently in layout algorithms or collision detection systems.
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📄 6% (0.06x) speedup for
areIntersectinginapp/client/src/utils/boxHelpers.ts⏱️ Runtime :
28.1 microseconds→26.6 microseconds(best of250runs)📝 Explanation and details
The optimized code achieves a 5% runtime improvement (28.1μs → 26.6μs) by eliminating unnecessary intermediate variable allocations.
Key Optimization:
Instead of creating 8 local constants (
l1,r1r,t1,b1,l2,r2r,t2,b2) to store rectangle properties before comparison, the optimized version directly accesses properties in the return statement. This removes the overhead of:Why This Works:
The line profiler reveals that in the original code, the 8 variable assignments consumed 75.366ms total (lines 9-17), while the actual comparison logic took 0ms. The optimized version eliminates this entire assignment overhead, keeping only the comparison operations which JavaScript's JIT compiler can efficiently optimize.
Test Case Performance:
The trade-off is worthwhile: simpler code with less memory pressure and better runtime performance for the common case where rectangle intersection checks are performed frequently in layout algorithms or collision detection systems.
✅ Correctness verification report:
🌀 Click to see Generated Regression Tests
📊 Performance Profile
View detailed line-by-line performance analysis
To edit these changes
git checkout codeflash/optimize-areIntersecting-ml25jac2and push.