Extract replay stuff out of CommittedState, part 1#4804
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Extract replay stuff out of CommittedState, part 1#4804
CommittedState, part 1#4804Conversation
gefjon
approved these changes
Apr 14, 2026
| impl MemoryUsage for ReplayCommittedState<'_> { | ||
| fn heap_usage(&self) -> usize { | ||
| let Self { | ||
| state: _, // We don't attribute usage to `CommittedState`. |
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What? That's wacky. I'd like to see a bit more justification here.
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Description of Changes
Moves stuff out of
datastore.rsandcommitted_state.rsthat has to do with replay into its own modulereplay.rs.This also shaves 64 bytes off of
CommittedStateso that we don't continue carrying the cost of replay after it has finished.This is a more limited version / part 1 of #4055 which focuses on almost pure code motion so that we're more diligent and careful about the transition. Future PRs will continue with other parts of #4055.
API and ABI breaking changes
None
Expected complexity level and risk
1, just simple and safe code motion.
Testing
Covered by existing tests as this is code motion.