Document begin_render_pass usage patterns in wgpu-gpu tests#1
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Document begin_render_pass usage patterns in wgpu-gpu tests#1
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[WIP] Summarize usages of begin_render_pass in tests
Document begin_render_pass usage patterns in wgpu-gpu tests
Nov 26, 2025
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Research task to analyze
begin_render_passusage patterns across the wgpu-gpu test suite.Description
Analyzed all 26 test files in
tests/tests/wgpu-gpu/**that usebegin_render_passto document test patterns and what each test verifies.Key test categories found:
multiview/,transient.rs,render_target.rs- rendering to texture arrays, MSAA resolve, 3D viewszero_init_texture_after_discard.rs- discard behavior resets init staterender_pass_ownership.rs,mem_leaks.rs- resources can be dropped after passing to render passshader_primitive_index/,shader_barycentric/,clip_distances.rs,push_constants.rsbinding_array/sampled_textures.rs- non-uniform indexing into texture arraysocclusion_query/- depth-based visibility queriesdraw_indirect.rs,vertex_indices/- indirect draws, indexed draws, instancingvertex_formats/,vertex_state.rs- format pass-through, stride=0 handlingscissor_tests/- clipping rectanglesregression/issue_*.rs- FXC switch bugs, GL attribute reset, multi-stage bindingsmesh_shader/,planar_texture/- mesh shaders, NV12/P010 formatsNo code changes - documentation/research only.
Testing
N/A - analysis task, no code modifications.
Squash or Rebase?
N/A - no commits.
Checklist
cargo fmt.taplo format.cargo clippy --tests. If applicable, add:--target wasm32-unknown-unknowncargo xtask testto run tests.CHANGELOG.mdentry.Original prompt
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