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Enable offline persistence by default for Initialize(url) on WebGL. Move offline replay and syncfs to BacktraceDatabase. Write ahead persist to PlayerPrefs queue and handle rate-limiting correctly.
rick-bt
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Jan 30, 2026
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Code walkthrough. Approved.
Merged
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Context
WebGL users can lose unsent reports when Backtrace is initialized while offline.
Changes
BacktraceClient.Initialize(url)now enables offline persistence by default on WebGL runtime builds.offline replayand filesystemflushlogic fromBacktraceClientintoBacktraceDatabaseto match SDK architecture and separation of concerns.write-ahead persistenceto thePlayerPrefsbacked fallback queue before sending to prevent data loss when the send callback never executes due tobrowser lifecycle teardown.rate-limiting: Do not delete on-disk database records whenLimitReachedand do not count toward retry attempts (applies to both on-disk DB and fallback queue).FS.syncfscalls on database write/delete and lifecycle hooks via.jslib.Sample Reports
ref: BT-6427