replace builders with asset linker #69
Merged
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11 warnings
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Complete job
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build:
utils/AssetLinker.cs#L688
The result of the expression is always 'true' since a value of type 'KeyCode' is never equal to 'null' of type 'KeyCode?'
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Build:
utils/ModInfoUtils.cs#L107
The variable 'e' is declared but never used
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Build:
services/ModCompileLoadService.cs#L516
'Info' is obsolete: 'Compatible Layer will not be maintained and be removed in the future'
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Build:
services/ModCompileLoadService.cs#L497
'ModEntry' is obsolete: 'Compatible Layer will not be maintained and be removed in the future'
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Build:
ui/ModListWindow.cs#L350
The switch expression does not handle some values of its input type (it is not exhaustive) involving an unnamed enum value. For example, the pattern '(NeoModLoader.api.ModState)3' is not covered.
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Build:
utils/AssetLinker.cs#L61
The variable 'e' is declared but never used
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Build:
general/ui/tab/ReconstructedVanillaTab.cs#L24
Unreachable code detected
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Build:
utils/SerializableAsset.cs#L77
The variable 'e' is declared but never used
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Build:
WorldBoxMod.cs#L366
The variable 'e' is declared but never used
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Build:
general/ui/window/MultiTabWindow.cs#L20
'MultiTabWindow<T>.CreateWindow(string, string)' hides inherited member 'AutoLayoutWindow<T>.CreateWindow(string, string)'. Use the new keyword if hiding was intended.
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