Skip to content
View Watcher3056's full-sized avatar
๐Ÿคจ
Tired of "generic" game developers? Contact me!
๐Ÿคจ
Tired of "generic" game developers? Contact me!

Block or report Watcher3056

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please donโ€™t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this userโ€™s behavior. Learn more about reporting abuse.

Report abuse
Watcher3056/README.md

Hi ๐Ÿ‘‹, I'm Vladyslav Vlasov

๐Ÿš€ Senior Unity Developer | Game Designer | Web3 Innovator

watcher3056

vlad_notvampire

Connect with me:

vlad_notvampire https://www.linkedin.com/in/vladyslav-vlasov-4454a5295/ https://www.behance.net/maxtoka

Languages and Tools:

Unity Zenject VContainer ME.ECS Odin Inspector Netcode for GameObjects Photon Bash C# Docker Figma Firebase Git Jenkins Linux

Support:

https://buymeacoffee.com/maxtokadevc



Pinned Loading

  1. EasyCS EasyCS Public

    EasyCS is an easy-to-use and flexible framework for Unity, adopting a Data-Driven Entity & Actor-Component approach. It bridges Unity's classic OOP with powerful data-oriented patterns, without forโ€ฆ

    C# 82 1

  2. EasyCS-Samples EasyCS-Samples Public

    C# 3

  3. EasyCS-Submodule EasyCS-Submodule Public

    EasyCS is an easy-to-use and flexible framework for Unity, adopting a Data-Driven Entity & Actor-Component approach. It bridges Unity's classic OOP with powerful data-oriented patterns, without forโ€ฆ

    C# 2

  4. Tri-Inspector-Plus Tri-Inspector-Plus Public

    Forked from codewriter-packages/Tri-Inspector

    Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]

    C# 1

  5. Custom-Raycaster-Colliders-Unity Custom-Raycaster-Colliders-Unity Public

    A cross-platform raycast system for Unity with custom primitive support and spatial acceleration structures. Built with a pure C# core that can run outside Unity environments.

    C# 42 1