[ALL] Fix maps with multiple 3d skyboxes rendering all of them at the same time #1849
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gidi30 wants to merge 1 commit intoValveSoftware:masterfrom
Open
[ALL] Fix maps with multiple 3d skyboxes rendering all of them at the same time #1849gidi30 wants to merge 1 commit intoValveSoftware:masterfrom
gidi30 wants to merge 1 commit intoValveSoftware:masterfrom
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Description
Currently in maps with multiple 3d skyboxes in them all of them render at the same time even if they completely seperate.
This is caused by a call to BuildWorldRenderLists in CSkyboxView::DrawInternal listing the arguments in the wrong order causing the ViewLeaf the sky is rendered from to be set to 1 instead of being calculated based on the origin and area of the camera.
Before
2026-03-22.10-31-39.mp4
After
2026-03-22.10-33-58.mp4