Get CMake to support Android and iOS platforms#312
Get CMake to support Android and iOS platforms#312LeventSevgili wants to merge 1 commit intoValveSoftware:masterfrom
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Also edit some files to success the build.
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When this will be merged? |
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Just a note for the iOS package distribution, I see in the README, a dynamic library (.dylib) this has not been allowed for a long time on Apple stores, it is mandatory to have a static library: .a or .xcframework! I will soon post a github URL of one of my repositories, for :
Which will contain all the pre-compiled libraries in static form that you can retrieve via the artifacts of the Github Actions CI: protobuf + OpenSSL + GameNetworkingSockets, with obviously the latest version latest release of the libraries! I automated it from a CI so I would just have to change the tag / commitsha of protobuf (+absail) / openssl / GameNetworkingSockets, when I have the devkit for consoles I will also make the request to extend on consoles! |
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If someone need build for Android with a newer NDK. this worked for me using NDK 26.1.10909125 |
I always wanted to get CMake to support Android and iOS platforms. I had a little time window and managed to work it and I am happy to share. I will be super glad if it helps to someone!
It may have points to discuss. I'm glad to iterate. I had comments on files. Thanks!