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Releases: UnrealEngineVideoTutorialsProject/3rd-Person-Power-Up-Game

21 - Adding Finishing Touches

03 Jul 02:23

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This optional video shows you a brief polish pass on your final Battery Collector game level.

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20 - Handling New Play States

03 Jul 02:22

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Wrap up the C++ portion of the project with a state handler that will turn the spawn volumes on and off, and ragdoll the Character if you run out of power.

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19 - Toggling the Spawn Volumes

03 Jul 02:21

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Add code to your spawning volume so that it will only spawn when a boolean variable is true.

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18 - Setting Up the Play States

03 Jul 02:21

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Within your Game Mode, write an enum to store whether the game is currently being played, won, or lost, as well as functions to handle the playing state..

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Final version

03 Jul 02:24

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9 - Extending the Character Class

02 Jul 07:23

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Add a new component to your Character - a collection sphere you can use to collect all the pickups inside of it.

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8 - Setting Timers for Spawning

02 Jul 07:23

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Wrap up the spawning volume code and learn to use timers to call the spawning function at random intervals.

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7 - Defining What to Spawn

02 Jul 07:22

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Continue creating your spawning volume, adding a variable for what pickup to spawn and defining the actual spawning behavior.

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6 - Creating a Spawning Volume

02 Jul 07:21

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This is the first of three videos where you will work on your spawning volume. By the end of this video, you will have coded the logic for where the pickups will spawn.

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5 - Extending the Pickup Class

02 Jul 07:21

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Create your battery pickup class, which will inherit from the basic pickup you made in the last two videos. Also, add more functionality and the battery mesh you imported earlier.

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