Releases: UnrealEngineVideoTutorialsProject/3rd-Person-Power-Up-Game
21 - Adding Finishing Touches
Tutorial page
Description:
This optional video shows you a brief polish pass on your final Battery Collector game level.
Check out the source here
20 - Handling New Play States
Tutorial page
Description:
Wrap up the C++ portion of the project with a state handler that will turn the spawn volumes on and off, and ragdoll the Character if you run out of power.
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19 - Toggling the Spawn Volumes
Tutorial page
Description:
Add code to your spawning volume so that it will only spawn when a boolean variable is true.
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18 - Setting Up the Play States
Tutorial page
Description:
Within your Game Mode, write an enum to store whether the game is currently being played, won, or lost, as well as functions to handle the playing state..
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Final version
9 - Extending the Character Class
Tutorial page
Description:
Add a new component to your Character - a collection sphere you can use to collect all the pickups inside of it.
Check out the source here
8 - Setting Timers for Spawning
Tutorial page
Description:
Wrap up the spawning volume code and learn to use timers to call the spawning function at random intervals.
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7 - Defining What to Spawn
Tutorial page
Description:
Continue creating your spawning volume, adding a variable for what pickup to spawn and defining the actual spawning behavior.
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6 - Creating a Spawning Volume
Tutorial page
Description:
This is the first of three videos where you will work on your spawning volume. By the end of this video, you will have coded the logic for where the pickups will spawn.
Check out the source here
5 - Extending the Pickup Class
Tutorial page
Description:
Create your battery pickup class, which will inherit from the basic pickup you made in the last two videos. Also, add more functionality and the battery mesh you imported earlier.
Check out the source here