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Releases: Unity-Technologies/com.unity.netcode.gameobjects

v6.2.0

21 Mar 16:26
06e7353

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6.2.0 (2019-03-21)

Bug Fixes

  • serialization: Fixes reading and writing rotations (287b0e8), closes #178

Features

  • serialization: Adds non packed quaternion writing (e0b1d27)

v6.1.5

20 Mar 19:27
5d59eb3

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6.1.5 (2019-03-20)

Bug Fixes

  • bitreader: Fixes reading of NetworkedBehaviour instances (5d59eb3)

Payload Hotfix

17 Mar 12:32
fdfece9

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This release fixes an issue where payload streams would not properly be copied. This is backwards compatible.

RPC Cache Signature Hotfix

17 Mar 11:49
8840964

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This fixes an issue where two RPC hashes would collide if the RPC had no parameter.

This is recommended for everyone using >= v6.1.0. It is backwards compatible.

RPC Caching Hotfix

13 Mar 07:11
b4feba4

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This is a quick hotfix that fixes an issue causing RPC's to not be cached properly.

Everyone using v6.1.0 should upgrade to this. Older versions are not affected.

Minor Fix

12 Mar 19:08
b3db7b7

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This fixes an issue that would cause NetworkedBehaviours that are disabled to not be registered to the NetworkedObject.

RPC Overloads & Incremental Update Loop

12 Mar 17:35
2aaa55a

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This is a feature update.
It adds:

  • Support for RPC method overloads
  • Incremental Update Loop

For large projects, you can now have the per object processing be incremental. Thus never freezing a frame.

Editor Hotfix

09 Mar 10:23
875d615

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Fixes an issue where the NetworkedPrefab list would not properly read serialized values.

Performance RPC Hotfix

09 Mar 00:14
99c5a03

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Fixes a typo in a one of the InvokeRpc methods

Performance RPC Method Invoke Fix

09 Mar 00:06
ee604d6

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This version adds new performance invokes. All performance RPC invokes now have the "Performance" suffix.

Example:
Old: InvokeClientRpcOnClient(method, stream);
New: InvokeClientRpcOnClientPerformance(method, stream);

The old performance invokes have been made obsolete.