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2 changes: 1 addition & 1 deletion com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
- `NetworkTransport.EarlyUpdate` and `NetworkTransport.PostLateUpdate` are now public. For the vast majority of users, there's really no point in ever calling those methods directly (the `NetworkManager` handles it). It's only useful if wrapping transports outside of NGO. (#3890)

### Changed

- Improve performance of `NetworkRigidbodyBase`. (#3906)

### Deprecated

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Original file line number Diff line number Diff line change
Expand Up @@ -52,6 +52,7 @@ public abstract class NetworkRigidbodyBase : NetworkBehaviour
#endif


private NetworkManager m_LocalNetworkManager;
// Used to cache the authority state of this Rigidbody during the last frame
private bool m_IsAuthority;

Expand Down Expand Up @@ -971,7 +972,7 @@ protected override void OnOwnershipChanged(ulong previous, ulong current)
/// </remarks>
internal void UpdateOwnershipAuthority()
{
if (NetworkManager.DistributedAuthorityMode)
if (m_LocalNetworkManager.DistributedAuthorityMode)
{
// When in distributed authority mode, always use HasAuthority
m_IsAuthority = HasAuthority;
Expand All @@ -980,7 +981,7 @@ internal void UpdateOwnershipAuthority()
{
if (NetworkTransform.IsServerAuthoritative())
{
m_IsAuthority = NetworkManager.IsServer;
m_IsAuthority = m_LocalNetworkManager.IsServer;
}
else
{
Expand All @@ -994,11 +995,16 @@ internal void UpdateOwnershipAuthority()
}
}

internal override void InternalOnNetworkPreSpawn(ref NetworkManager networkManager)
{
m_LocalNetworkManager = networkManager;
}

/// <inheritdoc />
public override void OnNetworkSpawn()
{
m_TickFrequency = 1.0f / NetworkManager.NetworkConfig.TickRate;
m_TickRate = NetworkManager.NetworkConfig.TickRate;
m_TickFrequency = 1.0f / m_LocalNetworkManager.NetworkConfig.TickRate;
m_TickRate = m_LocalNetworkManager.NetworkConfig.TickRate;
UpdateOwnershipAuthority();
}

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