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Purpose of this PR

Merging fixes to issues found during play test.

Jira ticket

N/A

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Documentation

  • No documentation changes or additions were necessary.

Testing & QA (How your changes can be verified during release Playtest)

Functional Testing

Manual testing :

  • [ X ] Manual testing done
    • Verified Boss Room issue was resolved.

Automated tests:

  • Covered by existing automated tests

Does the change require QA team to:

  • Review automated tests?
  • Execute manual tests?
  • Provide feedback about the PR?

If any boxes above are checked the QA team will be automatically added as a PR reviewer.

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This requires no back port.

svc-netcode-sdk and others added 5 commits October 12, 2025 15:48
* chore: Update NetworkSceneManagerEventNotifications to work with CMB service

* chore: Small yamato tweaks to try speed up our PR trigger runs

* re-add the dependency on  in

* Ensure CMB Service tests are running on nightly and weekly jobs

* Re-add update to project-tests

* Swap --clean-library-on-rerun to --clean-library to see if that'll allow us to only rerun failed tests

* Force NetworkSceneManagerEventNotifications to fail to test rerun behaviour

* Run the lighter dotnet standards check first, before running the heavier unity standards check

* Remove empty folder and use correct pvp argument

* See if standards check requires the editor

* package_pack runs faster than vetting_test or standards_check. Define it last so the other two are earlier in the VM queue

* Put project_pack back to upm-ci

* Try running the vetting test on a smaller vm

* move vetting_test out of quick_initial_checks

* Add run_quick_checks to desktop_standalone dependencies

* I think project_pack does nothing??

* Remove --clean-library from any test runs

* try swapping reruncount to retry

* Remove --clean-library from project_tests

* Separate editor and playmode tests

* try something else

* Use the working retry syntax

* Remove runtime tests from project_tests and package_tests to test the standalone and cmb retry functionality

* Try --clean-library-on-rerun

* Put back --clean-library-on-rerun

* completely delete project-pack

* Revert failure in HelpUrlTests

* PR feedback

* Put Vetting Test back onto a smaller machine

* Add shared settings in project.metafile and use them

* Add note about difference between project_pack and package_pack

* Small argument and comment corrections

Re-added reruncount argument to build jobs
Updated some comments
Set CMB tests to both Playmode and Editmode

* Reverted --suite=editor param from cmb tests since those are being run in player

---------

Co-authored-by: michal-chrobot <michal.chrobot@unity3d.com>
* chore: Optimize NetworkBehaviour.NetworkManager property

* ensure internal state is completely reset on behaviour despawn

* Fix tests

* Ensure NetworkManagerOwner is always correctly set

* Update tests to explicitly set NetworkManagerOwner

* Fix InstantiateAndSpawn

* fixes

* Hide error for now

* Put error back and fix timetravel

* try things

* Fix onStartSweep

* put back changed test code

* Remove unneeded changes

* Simplify changes

* Put back needed change

* Set NetworkManager in InstantiateAnd Spawn

* Check for IsSpawned on despawn

* Add recreating test

* Clean up test helpers some

* Fix the DistributedAuthorityCodecTests

---------

Co-authored-by: Unity Netcode CI <74025435+netcode-ci-service@users.noreply.github.com>
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Thank you for your submission! We really appreciate it. Like many open source projects, we ask that you all sign our Contributor License Agreement before we can accept your contribution.
2 out of 3 committers have signed the CLA.

✅ EmandM
✅ NoelStephensUnity
❌ svc-netcode-sdk
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@NoelStephensUnity NoelStephensUnity marked this pull request as ready for review October 15, 2025 15:56
@NoelStephensUnity NoelStephensUnity requested review from a team and EmandM as code owners October 15, 2025 15:56
@NoelStephensUnity NoelStephensUnity enabled auto-merge (squash) October 15, 2025 15:58
auto-merge was automatically disabled October 15, 2025 16:02

Pull request was closed

@sentinel-u3d sentinel-u3d bot requested a review from michalChrobot October 15, 2025 16:04
@NoelStephensUnity NoelStephensUnity deleted the chore/merge-develop-2x-into-2-6-0-fixes-networkmanager branch October 15, 2025 16:26
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5 participants