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com.unity.netcode.gameobjects/Runtime/Core/NetworkManager.cs

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@@ -31,6 +31,9 @@ public class NetworkManager : MonoBehaviour, INetworkUpdateSystem
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/// </summary>
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public static event Action<NetworkManager> OnDestroying;
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/// <summary>
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/// This is a temporary thing
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/// </summary>
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public bool TestBool;
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#if UNITY_EDITOR

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