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update
Adding a random change that also will test version vs api vetting test.
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com.unity.netcode.gameobjects/Runtime/Core/NetworkManager.cs

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@@ -31,6 +31,7 @@ public class NetworkManager : MonoBehaviour, INetworkUpdateSystem
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/// </summary>
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public static event Action<NetworkManager> OnDestroying;
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public bool TestBool;
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#if UNITY_EDITOR
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// Inspector view expand/collapse settings for this derived child class

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