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fix
Don't run hybrid yet until we merge our N4E changes into trunk. This also requires modifying anything in CI that automatically creates a test project such that the N4E NetcodeConfig exists and the build settings are set to Client and Server.
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com.unity.netcode.gameobjects/Tests/Runtime/NetworkVariable/NetworkListTests.cs

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@@ -15,8 +15,10 @@ namespace Unity.Netcode.RuntimeTests
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[TestFixture(HostOrServer.Host)]
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[TestFixture(HostOrServer.DAHost)]
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[TestFixture(HostOrServer.Server)]
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#if UNIFIED_NETCODE
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[TestFixture(HostOrServer.UnifiedHost)]
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[TestFixture(HostOrServer.UnifiedServer)]
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#endif
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internal class NetworkListTests : NetcodeIntegrationTest
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{
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protected override int NumberOfClients => 3;

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