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Assert.IsTrue(prefabNetworkObject.GlobalObjectIdHash>0,$"{nameof(GameObject)}{prefabNetworkObject.name} has a {nameof(NetworkObject.GlobalObjectIdHash)} value of 0! Make sure to make it a valid prefab before trying to spawn!");
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#if UNIFIED_NETCODE
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// TODO-FixMe: NetCode.Netcode.Instance is a singleton and might cause issues
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