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test - update
One more area that needs to check for the server reason but not be a 1:1 due to the additional disconnect information before it.
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com.unity.netcode.gameobjects/Tests/Runtime/ConnectionApproval.cs

Lines changed: 1 addition & 1 deletion
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@@ -92,7 +92,7 @@ protected override void OnServerAndClientsCreated()
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private void Client_OnClientDisconnectCallback(ulong clientId)
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{
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m_ClientNetworkManagers[0].OnClientDisconnectCallback -= Client_OnClientDisconnectCallback;
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m_ClientDisconnectReasonValidated = m_ClientNetworkManagers[0].LocalClientId == clientId && m_ClientNetworkManagers[0].DisconnectReason == k_InvalidToken;
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m_ClientDisconnectReasonValidated = m_ClientNetworkManagers[0].LocalClientId == clientId && m_ClientNetworkManagers[0].DisconnectReason.Contains(k_InvalidToken);
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}
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private bool ClientAndHostValidated()

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