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Removing a trailing whitespace
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com.unity.netcode.gameobjects/Runtime/Connection/NetworkConnectionManager.cs

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@@ -132,7 +132,7 @@ internal set
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/// server applied <see cref="ServerDisconnectReason"/>.
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/// - If both values are empty or null, then it returns <see cref="string.Empty"/>.
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/// - If either value is valid, then it returns that <see cref="string"/> value.
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/// - If both values are valid, then it returns <see cref="DisconnectReason"/> followed by a
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/// - If both values are valid, then it returns <see cref="DisconnectReason"/> followed by a
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/// new line and then <see cref="ServerDisconnectReason"/>.
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/// </summary>
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/// <returns>A disconnect reason, if any.</returns>

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